IOS Native plugin for unity
Budget: $250 – $750 USD
Hello,
We're currently working on a project aimed at simplifying 3D animation on Android, with future plans for iOS integration. Our application is implemented in Unity, and for the iOS development phase, we're in need of a native plugin to handle specific tasks. To give you an overview, I've provided examples of the functionalities required in the native iOS plugin. You'll find a comprehensive list of functions to be implemented in INative.cs, along with an example showcasing the interface for the native Android plugin.
To simplify : we've released our app on the Play Store (Android) with native features like "Getting Files from Local Storage" and "Opening Media from Local Storage," managed in the "Android.cs" file mentioned in the job posting and explained in the "explanation file." Now, we need these native functionalities implemented for our iOS version, so we're looking for you to create a plugin to achieve similar functionality on iOS.
We're currently working on a project aimed at simplifying 3D animation on Android, with future plans for iOS integration. Our application is implemented in Unity, and for the iOS development phase, we're in need of a native plugin to handle specific tasks. To give you an overview, I've provided examples of the functionalities required in the native iOS plugin. You'll find a comprehensive list of functions to be implemented in INative.cs, along with an example showcasing the interface for the native Android plugin.
To simplify : we've released our app on the Play Store (Android) with native features like "Getting Files from Local Storage" and "Opening Media from Local Storage," managed in the "Android.cs" file mentioned in the job posting and explained in the "explanation file." Now, we need these native functionalities implemented for our iOS version, so we're looking for you to create a plugin to achieve similar functionality on iOS.