Trading Card Store Mobile App
Budget: $250 – $750 AUD
I want to launch a single, unified mobile experience on both iOS and Android that lets customers buy, watch, sell, and earn—all while giving staff the controls they need behind the scenes. The app’s core objectives are selling trading cards, engaging shoppers through live streams, and managing loyalty & rewards; each must be given equal weight in the build.
Main customer-facing flow
• Bottom-tab navigation: Home, Market, Live, Wallet, Profile
• Home shows loyalty and wallet summaries, current deals, mystery draws, bulk station access, store info, and quick links to the livestream and marketplace.
• Market supports browsing singles, running auctions, receiving offers, letting users list cards for sale, tracking wish-lists, and taking pre-orders.
• Live delivers our real-time stream with tap-to-buy items, timed auctions, and stream-only promotions.
• Wallet keeps balances, loyalty stamps, full reward history, in-app spending, and payout transfers all in one place.
• Profile pulls together messages, purchase & sales history, collector rank, notification settings, and secure logout.
Staff dashboard (accessible via secure admin panel)
• Approve listings, release payouts, build loyalty QR codes, confirm in-store pickups, send livestream alerts, manage pre-orders, configure mystery draws, and view analytics.
Payments & settlement
The checkout flow must support PayPal, Stripe, and Square, handling in-app purchases as well as wallet top-ups and staff-initiated payouts.
Acceptance criteria
• Smooth, native-feeling UX on both platforms.
• Real-time updates for live auctions and tap-to-buy items.
• Secure, PCI-compliant handling of PayPal, Stripe, and Square transactions.
• Push notifications for offers, live stream alerts, and reward milestones.
• Admin actions reflected instantly in the customer app (e.g., listing approvals, loyalty updates).
• Codebase documented well enough for ongoing in-house maintenance.
Deliver the full source, compiled builds ready for App Store & Google Play submission, and a brief deployment guide so we can roll out future updates confidently.
Main customer-facing flow
• Bottom-tab navigation: Home, Market, Live, Wallet, Profile
• Home shows loyalty and wallet summaries, current deals, mystery draws, bulk station access, store info, and quick links to the livestream and marketplace.
• Market supports browsing singles, running auctions, receiving offers, letting users list cards for sale, tracking wish-lists, and taking pre-orders.
• Live delivers our real-time stream with tap-to-buy items, timed auctions, and stream-only promotions.
• Wallet keeps balances, loyalty stamps, full reward history, in-app spending, and payout transfers all in one place.
• Profile pulls together messages, purchase & sales history, collector rank, notification settings, and secure logout.
Staff dashboard (accessible via secure admin panel)
• Approve listings, release payouts, build loyalty QR codes, confirm in-store pickups, send livestream alerts, manage pre-orders, configure mystery draws, and view analytics.
Payments & settlement
The checkout flow must support PayPal, Stripe, and Square, handling in-app purchases as well as wallet top-ups and staff-initiated payouts.
Acceptance criteria
• Smooth, native-feeling UX on both platforms.
• Real-time updates for live auctions and tap-to-buy items.
• Secure, PCI-compliant handling of PayPal, Stripe, and Square transactions.
• Push notifications for offers, live stream alerts, and reward milestones.
• Admin actions reflected instantly in the customer app (e.g., listing approvals, loyalty updates).
• Codebase documented well enough for ongoing in-house maintenance.
Deliver the full source, compiled builds ready for App Store & Google Play submission, and a brief deployment guide so we can roll out future updates confidently.