TapTap Screen iOS App
Budget: $250 – $750 USD
I’m planning a straightforward iOS application called “Taptap Layar.” The core interaction is simple: each tap on the screen triggers an action, such as updating a counter or playing a brief animation or sound. I need the first working build that demonstrates this tap-to-respond mechanic so I can evaluate the feel and performance before adding more features.
Here’s what I expect in this initial phase:
• A clean Xcode project written in Swift that targets the latest iOS version.
• A single-screen interface where every tap is detected instantly and reflected on-screen (e.g., number of taps or visual feedback).
• Lightweight graphics and basic haptic or audio feedback so users sense each tap.
• Source code, compiled .ipa, and a concise README with build and install steps.
Keep the architecture flexible enough for future additions—leaderboards, levels, or theme changes—but stay focused on delivering a rock-solid tap interaction now. If you have prior experience with minimalist casual apps or rapid-response touch handling, let’s get this proof of concept built.
Here’s what I expect in this initial phase:
• A clean Xcode project written in Swift that targets the latest iOS version.
• A single-screen interface where every tap is detected instantly and reflected on-screen (e.g., number of taps or visual feedback).
• Lightweight graphics and basic haptic or audio feedback so users sense each tap.
• Source code, compiled .ipa, and a concise README with build and install steps.
Keep the architecture flexible enough for future additions—leaderboards, levels, or theme changes—but stay focused on delivering a rock-solid tap interaction now. If you have prior experience with minimalist casual apps or rapid-response touch handling, let’s get this proof of concept built.
Related categories:
Mobile App Development
iPhone
Objective C
iPad
Mobile App Testing
Swift
iOS Development
Xcode