Swift App: Resolve SceneKit Background Crashes
Budget: $50 – $100 USD
My Swift app crashes mostly where embeds SceneKit. I need a developer who can reproduce the issue, pinpoint the root cause, and deliver a clean, well-documented fix.
Scope of work
• Analyse the crash logs in Xcode and Instruments, identify the offending call stack, and explain why SceneKit is failing when the app goes to the background.
• Implement the fix in Swift 5.x, keeping the project’s current architecture intact.
• Provide a concise summary of what changed, along with any safeguards (e.g., notifications, pausing render loops, background mode settings) so the issue doesn’t resurface.
• Supply a build that survives at least 30 minutes of background time without crashing; I’ll run the test on my side before sign-off.
If you regularly work with SceneKit, CADisplayLink, or background thread handling in Swift, this should be straightforward. Let me know your turnaround time and a quick outline of how you’d tackle it, and I’ll share the repo and crash reports right away.
Scope of work
• Analyse the crash logs in Xcode and Instruments, identify the offending call stack, and explain why SceneKit is failing when the app goes to the background.
• Implement the fix in Swift 5.x, keeping the project’s current architecture intact.
• Provide a concise summary of what changed, along with any safeguards (e.g., notifications, pausing render loops, background mode settings) so the issue doesn’t resurface.
• Supply a build that survives at least 30 minutes of background time without crashing; I’ll run the test on my side before sign-off.
If you regularly work with SceneKit, CADisplayLink, or background thread handling in Swift, this should be straightforward. Let me know your turnaround time and a quick outline of how you’d tackle it, and I’ll share the repo and crash reports right away.