Revenue-Share FlutterFlow Entertainment App

Job ID: 40535210

Budget: $30 – $250 USD

I’m building a mobile entertainment-commerce app and, because my cash reserves are tight, I’m offering a generous revenue-share instead of a large upfront fee. The project is already scoped for FlutterFlow so we can move fast across iOS and Android without getting buried in native code.

Core experience
The concept blends fun content with seamless purchasing. Users will create personalised profiles, browse or unlock exclusive items, and complete in-app purchases that drive the revenue we’ll later split. I’m still weighing up how deeply we’ll weave in social media hooks, so if you have best-practice ideas on that front, I’m keen to hear them.

What I need from you
• Build the full FlutterFlow project: authentication, profile management, product catalogue, checkout flow with Stripe or a comparable in-app purchase solution, and a lightweight admin panel for content uploads.
• Keep the codebase clean so future feature drops—like live events or deeper social integration—slot in easily.
• Advise on analytics and conversion tracking so we can optimise once version-one is live.

Revenue model & agreement
Cash will cover basic running costs only; your main compensation is a negotiated share of net revenue from in-app sales. I’m open to milestone targets (e.g., 30 % to you until payback, then 10 % ongoing) or any fair structure we agree on in writing before we start.

Acceptance criteria
• Functional iOS & Android builds produced in FlutterFlow.
• Smooth account creation and sign-in.
• End-to-end purchase flow tested in sandbox and live.
• Source project handed over in my workspace with clear documentation.

If you’re excited by a collaborative partnership and have proven FlutterFlow chops, let’s talk and map out timelines right away.