Publish Golf Swing App
Budget: $30 – $250 USD
I already have a complete Golf swing-analysis app packaged in a .zip file. What I cannot manage on my own is the final stretch: preparing the binaries, passing Apple & Google review, and pushing the listings live.
Current state
• Codebase builds on my machine, but both stores reject the upload.
• The key blocker is the AI swing-analysis module: videos recorded on my iPhone refuse to upload inside the app, throwing no specific error. Support for 4K clips is critical.
• I have tested only one iPhone model so far, so device-specific bugs may be hiding.
What I need from you
1. Inspect the project, tweak any build settings, provisioning profiles, or Gradle/Xcode configurations so that both .ipa and .aab/.apk packages are store-ready.
2. Debug and resolve the silent video-upload failure, ensuring 4K recordings import smoothly.
3. Set up and verify the two existing in-app purchases—a monthly subscription and a one-time lifetime pass—using App Store Connect and Google Play Console.
4. Handle the entire submission process (screenshots, metadata can be taken from the current build), keep me updated, and finish when the app is approved and visible to the public on both stores.
You will receive full access to my Apple and Google developer accounts plus the current source archive. Once everything is live, just let me know so I can download it from each store and celebrate.
If during the process you spot opportunities to tighten performance or improve functionality, feel free to implement them as long as the main goal—public release—stays on schedule.
Current state
• Codebase builds on my machine, but both stores reject the upload.
• The key blocker is the AI swing-analysis module: videos recorded on my iPhone refuse to upload inside the app, throwing no specific error. Support for 4K clips is critical.
• I have tested only one iPhone model so far, so device-specific bugs may be hiding.
What I need from you
1. Inspect the project, tweak any build settings, provisioning profiles, or Gradle/Xcode configurations so that both .ipa and .aab/.apk packages are store-ready.
2. Debug and resolve the silent video-upload failure, ensuring 4K recordings import smoothly.
3. Set up and verify the two existing in-app purchases—a monthly subscription and a one-time lifetime pass—using App Store Connect and Google Play Console.
4. Handle the entire submission process (screenshots, metadata can be taken from the current build), keep me updated, and finish when the app is approved and visible to the public on both stores.
You will receive full access to my Apple and Google developer accounts plus the current source archive. Once everything is live, just let me know so I can download it from each store and celebrate.
If during the process you spot opportunities to tighten performance or improve functionality, feel free to implement them as long as the main goal—public release—stays on schedule.