Intense A4 Action/Adventure Manga Page
Budget: $10 – $30 AUD
I'm looking for a skilled manga artist to create a single A4-sized manga page for me. The page should have 12 square panels filled with detailed, colourful, and engaging artwork, with no text needed.
Main Character:
Name: Shouma
Appearance: Black hair, brown eyes and average height with basic-looking gear on. Please see the attached "MC" for the character's look reference.
The story goes as follows: I've also attached a storyboard to help guide the process.
Panel 1: The scene opens with Shouma fighting goblins with his two-handed sword in an open fantasy world. The setting is a lively ancient forest with tall, broad oak trees. The sun is high in the sky, indicating noon (midday), but only rays of light manage to break through, casting onto Attila as he fights his way forward, leveling up.
Panel 2: He makes his way forward, leaving a trail of dead goblins that digitize into nothingness.
Panel 3: A close-up shot of Shouma, staring at his sword, assessing its remaining durability before it breaks and becomes unusable. The durability of the weapon should appear with the following text:
Include in panel:
Warning: Repair immediately
Weapon name: Blacksmiths Long sword
Weapon Type: Long sword
Rarity: Basic
Durability: 4/15
Panel 4: Another close-up shot of Shouma with a subtly annoyed expression. The shot should convey that he feels inconvenienced by the weapon falling apart.
(Do not include in the panel — for reference only): "What a drag, but I can’t say I’m surprised. Our clan could never afford decent starting gear. And these goblins don’t drop anything good. Oh well, it doesn’t matter—that’s not why I’m here."
Panel 5: Shouma notices an aged and decrepit cobblestone path leading deep into the forest. Attila thinks out loud.
(Do not include in the panel — for reference only): “This may be the path, brother.”
Panel 6: He follows the path deeper into the forest, the sunlight fading ever so slightly the further he goes.
Panel 7: The path eventually leads to a stone gate adorned with a familiar ancient crest—the emblem of his clan.
Include in panel:
Crest Image:
Symbol: A grimoire inscribed with a protective circle of runes, radiating a magical aura that shields those in need.
Inscription: "Through Knowledge, We Protect."
Colors: Silver for intellect, deep blue for wisdom, and soft green for compassion.
(Do not include in the panel — for reference only): “It’s here.”
Panel 8: A close-up of the MC, evoking a bittersweet feeling.
(Do not include in the panel — for reference only): “Finally, brother, a chance for our clan to be on equal footing with the rest. This was as far as you got—leave it to me to deal with what lies ahead…”
Panel 9: Shouma walks through the gate and is teleported to a temporal realm within the game. A prompt appears on his screen/interface.
Include in panel:
Secret location discovered: Merlin’s Trials.
Followed by the text:
Include in panel:
Do you wish to take on Merlin’s challenge?
Yes / No
Panel 10: Shouma, confused by what had transpired, now stands in a void-like ancient ruin, surrounded by runic symbols and crackling lightning. Before him stands a hooded figure in a dark purple robe, an arcane grimoire floating above his outstretched hand. Above the man's head, Shouma reads the words:
Include in panel: “Archmage Atorius” (name should be in red)
Panel 11: After reading the name, the following prompt appears:
Objective: Defeat Archmage Atorius
Reward: Merlin’s Grimoire
Difficulty: Unknown to user
Type: Legendary Boss
Panel 12: A close-up of Shouma, sweat forming on his face as he reads the words.
(Do not include in the panel — for reference only): “Wait… Legendary Boss…”
Main Character:
Name: Shouma
Appearance: Black hair, brown eyes and average height with basic-looking gear on. Please see the attached "MC" for the character's look reference.
The story goes as follows: I've also attached a storyboard to help guide the process.
Panel 1: The scene opens with Shouma fighting goblins with his two-handed sword in an open fantasy world. The setting is a lively ancient forest with tall, broad oak trees. The sun is high in the sky, indicating noon (midday), but only rays of light manage to break through, casting onto Attila as he fights his way forward, leveling up.
Panel 2: He makes his way forward, leaving a trail of dead goblins that digitize into nothingness.
Panel 3: A close-up shot of Shouma, staring at his sword, assessing its remaining durability before it breaks and becomes unusable. The durability of the weapon should appear with the following text:
Include in panel:
Warning: Repair immediately
Weapon name: Blacksmiths Long sword
Weapon Type: Long sword
Rarity: Basic
Durability: 4/15
Panel 4: Another close-up shot of Shouma with a subtly annoyed expression. The shot should convey that he feels inconvenienced by the weapon falling apart.
(Do not include in the panel — for reference only): "What a drag, but I can’t say I’m surprised. Our clan could never afford decent starting gear. And these goblins don’t drop anything good. Oh well, it doesn’t matter—that’s not why I’m here."
Panel 5: Shouma notices an aged and decrepit cobblestone path leading deep into the forest. Attila thinks out loud.
(Do not include in the panel — for reference only): “This may be the path, brother.”
Panel 6: He follows the path deeper into the forest, the sunlight fading ever so slightly the further he goes.
Panel 7: The path eventually leads to a stone gate adorned with a familiar ancient crest—the emblem of his clan.
Include in panel:
Crest Image:
Symbol: A grimoire inscribed with a protective circle of runes, radiating a magical aura that shields those in need.
Inscription: "Through Knowledge, We Protect."
Colors: Silver for intellect, deep blue for wisdom, and soft green for compassion.
(Do not include in the panel — for reference only): “It’s here.”
Panel 8: A close-up of the MC, evoking a bittersweet feeling.
(Do not include in the panel — for reference only): “Finally, brother, a chance for our clan to be on equal footing with the rest. This was as far as you got—leave it to me to deal with what lies ahead…”
Panel 9: Shouma walks through the gate and is teleported to a temporal realm within the game. A prompt appears on his screen/interface.
Include in panel:
Secret location discovered: Merlin’s Trials.
Followed by the text:
Include in panel:
Do you wish to take on Merlin’s challenge?
Yes / No
Panel 10: Shouma, confused by what had transpired, now stands in a void-like ancient ruin, surrounded by runic symbols and crackling lightning. Before him stands a hooded figure in a dark purple robe, an arcane grimoire floating above his outstretched hand. Above the man's head, Shouma reads the words:
Include in panel: “Archmage Atorius” (name should be in red)
Panel 11: After reading the name, the following prompt appears:
Objective: Defeat Archmage Atorius
Reward: Merlin’s Grimoire
Difficulty: Unknown to user
Type: Legendary Boss
Panel 12: A close-up of Shouma, sweat forming on his face as he reads the words.
(Do not include in the panel — for reference only): “Wait… Legendary Boss…”