Game Ilustration CARTOON Funny Creative BIG eyes and LOGO and BOX designe -- 2
Budget: $399 – $401 USD
I have been working on my first project for several months. I want it to be made "on a grand scale" and nothing attracts attention like a well-made illustration! I want to find a performer who will make nice, light cartoon illustrations in the style I chose for it, reproducing them according to my description, but I want the final character of the character to be made according to your experience and intuition!
Briefly:
- Designs for physical game cards
- Cartoon / light / goofy / fairy-tale style - something like "how to train your dragon", "simpson", "south park", and more more...
- Minimal details, simple characters
- Individual graphic style
- Most importantly - BIG EYES for each character
This project will be a physics game, it won't be your typical planesy game, but something else entirely. I want illustrations to be the core of this game, because it is the eyes that create the first impression! I want these illustrations to be created with passion, commitment and a creative, free approach.
Speaking a little more about the game, it will be a "construction" game. The characters for which I need illustrations will be investors, in which the player plays. The illustrations show the image of the investor. I want the ENTIRE illustration to be made in the CARTOON style. I want these graphics to be made very loosely, without paying much attention to details, but focusing ABOVE ALL on the character's BIG EYES. I have a more detailed description in the text form. The number of illustrations is over 45 pieces.
1 out of 45 characters with a verbal description of the image:
"Intern
A young man sitting crookedly in front of a computer with his cheeks propped on his arms, glasses tilted over his nose, and saliva dripping from his mouth. "
Added to this is the cartoon (cartoon) style, light without a lot of details, a bit
goofy. Made like characters in fairy-tale movies like "how to train your dragon" and many more.
AND BIG EYES ABOVE ALL!
If you are interested, I have a lot of things to see in order to understand each other, show photos, descriptions, texts.
LOGO
The logo is to consist of the inscription: Throwpipi and graphics depicting a construction site, a large construction crane and a skyscraper being erected.
The crane is the highest of all elements, so that it is higher than the tower under construction, the crane's arm is extended over the skyscraper.
The skyscraper and the crane are more on the left side of the logo and the boy is on the right (Information about the boy in the further part of the description).
The logo is to be two-layer, i.e. the prepared graphics consisting mainly of a crane and a building will have an inscription -
the name of this game in the central part of the logo. There is a muddy area under the skyscraper and the crane, such as on the construction site
There can also be a parked car or a concrete mixer, so that there are not too many elements, the logo should be light, without a multitude of elements.
Next to the crane there is a cartoon-style boy who throws blocks from his hand, 3 blocks that increase depending on the perspective.
The smallest one flying out of his hand, the one closest to the frame and the largest in the center.
The boy is supposed to be an intermediate layer, i.e. he has to cover the objects (skyscraper, crane, etc.), but he has to be under the layer of the name of the game
(Throwpipi)
Briefly:
- Designs for physical game cards
- Cartoon / light / goofy / fairy-tale style - something like "how to train your dragon", "simpson", "south park", and more more...
- Minimal details, simple characters
- Individual graphic style
- Most importantly - BIG EYES for each character
This project will be a physics game, it won't be your typical planesy game, but something else entirely. I want illustrations to be the core of this game, because it is the eyes that create the first impression! I want these illustrations to be created with passion, commitment and a creative, free approach.
Speaking a little more about the game, it will be a "construction" game. The characters for which I need illustrations will be investors, in which the player plays. The illustrations show the image of the investor. I want the ENTIRE illustration to be made in the CARTOON style. I want these graphics to be made very loosely, without paying much attention to details, but focusing ABOVE ALL on the character's BIG EYES. I have a more detailed description in the text form. The number of illustrations is over 45 pieces.
1 out of 45 characters with a verbal description of the image:
"Intern
A young man sitting crookedly in front of a computer with his cheeks propped on his arms, glasses tilted over his nose, and saliva dripping from his mouth. "
Added to this is the cartoon (cartoon) style, light without a lot of details, a bit
goofy. Made like characters in fairy-tale movies like "how to train your dragon" and many more.
AND BIG EYES ABOVE ALL!
If you are interested, I have a lot of things to see in order to understand each other, show photos, descriptions, texts.
LOGO
The logo is to consist of the inscription: Throwpipi and graphics depicting a construction site, a large construction crane and a skyscraper being erected.
The crane is the highest of all elements, so that it is higher than the tower under construction, the crane's arm is extended over the skyscraper.
The skyscraper and the crane are more on the left side of the logo and the boy is on the right (Information about the boy in the further part of the description).
The logo is to be two-layer, i.e. the prepared graphics consisting mainly of a crane and a building will have an inscription -
the name of this game in the central part of the logo. There is a muddy area under the skyscraper and the crane, such as on the construction site
There can also be a parked car or a concrete mixer, so that there are not too many elements, the logo should be light, without a multitude of elements.
Next to the crane there is a cartoon-style boy who throws blocks from his hand, 3 blocks that increase depending on the perspective.
The smallest one flying out of his hand, the one closest to the frame and the largest in the center.
The boy is supposed to be an intermediate layer, i.e. he has to cover the objects (skyscraper, crane, etc.), but he has to be under the layer of the name of the game
(Throwpipi)