Digital Artist for Tactical Strategy Game
Budget: $30 – $250 USD
Project Overview:
We are developing a tactical strategy video game inspired by the iconic Egyptian film "Shams El-Zanaty", titled "Shams: Sands & Blood".
The game delivers an intense, story-driven experience combining stealth, military tactics, and teamwork — all set in authentic Egyptian environments of the 1940s. Visually, the game adopts a painterly, semi-realistic style reminiscent of Arcane the Netflix series.
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Assets Needed:
We are looking for a skilled digital artist or art team to produce the following visual assets:
1. Game Posters (2 pieces):
A cinematic poster showing the seven main heroes standing together in a dramatic line-up in the desert oasis.
An action-packed poster depicting a tense moment or battle preparation scene.
2. In-Game Environment Art (4 pieces):
The Oasis: The central battleground with palm trees and mud-brick structures.
Old Cairo Marketplace: A lively, bustling street scene with vendors and locals.
British Train Station: A historical train station with soldiers and classic locomotives.
British Army Camp: A desert military base with tents, watchtowers, and vehicles.
3. Character Posters (7 pieces):
Individual posters for each of the seven heroes, highlighting their personality, weapon, and unique Egyptian features — all captured in a stylized, painterly art direction.
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Art Style Guidelines:
Arcane the Netflix series.
Semi-realistic with painterly brushwork.
Warm, cinematic lighting and dramatic shadows.
A consistent artistic style across all characters and environments.
Visuals should reflect the emotional depth of the story while embracing the rich cultural aesthetics of Egypt.
References: Arcane, Banner Saga, Dishonored.
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Project Goal:
Our goal is to create a visually powerful identity for the game that blends expressive art with cinematic storytelling, bringing the world of "Shams" to life for modern audiences.
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Project Materials Provided:
Initial group poster (already produced).
Approved character designs.
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Who We’re Looking For:
A digital artist experienced in game concept art or cinematic illustration.
Preferred: familiarity with Middle Eastern settings or historical themes.
Strong ability to maintain visual consistency across multiple pieces.
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Notes:
Work will be delivered in stages (characters, then environments, etc.).
Artists may showcase final assets in their personal portfolios after the game’s release.
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We are developing a tactical strategy video game inspired by the iconic Egyptian film "Shams El-Zanaty", titled "Shams: Sands & Blood".
The game delivers an intense, story-driven experience combining stealth, military tactics, and teamwork — all set in authentic Egyptian environments of the 1940s. Visually, the game adopts a painterly, semi-realistic style reminiscent of Arcane the Netflix series.
---
Assets Needed:
We are looking for a skilled digital artist or art team to produce the following visual assets:
1. Game Posters (2 pieces):
A cinematic poster showing the seven main heroes standing together in a dramatic line-up in the desert oasis.
An action-packed poster depicting a tense moment or battle preparation scene.
2. In-Game Environment Art (4 pieces):
The Oasis: The central battleground with palm trees and mud-brick structures.
Old Cairo Marketplace: A lively, bustling street scene with vendors and locals.
British Train Station: A historical train station with soldiers and classic locomotives.
British Army Camp: A desert military base with tents, watchtowers, and vehicles.
3. Character Posters (7 pieces):
Individual posters for each of the seven heroes, highlighting their personality, weapon, and unique Egyptian features — all captured in a stylized, painterly art direction.
---
Art Style Guidelines:
Arcane the Netflix series.
Semi-realistic with painterly brushwork.
Warm, cinematic lighting and dramatic shadows.
A consistent artistic style across all characters and environments.
Visuals should reflect the emotional depth of the story while embracing the rich cultural aesthetics of Egypt.
References: Arcane, Banner Saga, Dishonored.
---
Project Goal:
Our goal is to create a visually powerful identity for the game that blends expressive art with cinematic storytelling, bringing the world of "Shams" to life for modern audiences.
---
Project Materials Provided:
Initial group poster (already produced).
Approved character designs.
---
Who We’re Looking For:
A digital artist experienced in game concept art or cinematic illustration.
Preferred: familiarity with Middle Eastern settings or historical themes.
Strong ability to maintain visual consistency across multiple pieces.
---
Notes:
Work will be delivered in stages (characters, then environments, etc.).
Artists may showcase final assets in their personal portfolios after the game’s release.
---