ThreeJS Geometry Resize handles
Budget: $30 – $250 USD
I'm looking to implement a way to resize Plane geometries using mouse drag for precise resizing in ThreeJS.
I have attached examples of what I'm looking for.
This should be done in ThreeJS using the WebGLRender and not using any html elements or css.
It should take into account the camera transform ( zoom and panning) so that resizing should work correctly and follow the mouse taking into account the camera transforms.
I have attached examples of what I'm looking for.
This should be done in ThreeJS using the WebGLRender and not using any html elements or css.
It should take into account the camera transform ( zoom and panning) so that resizing should work correctly and follow the mouse taking into account the camera transforms.