Procedural Houdini Shrine Scene

Job ID: 39717249

Budget: $250 – $750 AUD

I have four days to present a small, fully-procedural natural environment built in Houdini. The scene will revolve around these objects: a temple building, a shrine entrance with tailsman ropes, a low table, and scattered candles. Please replicate like the photos attached. Everything should be driven by clean networks and parameters so I can tweak scale, placement, and variations without manual modeling.

What I need from you:
• A single Houdini *.hip* file containing the entire setup, clearly labelled and organized.
• Preview renders (flipbook or mantra/karma) that show the scene from at least two camera angles.
• Basic notes explaining any key HDA controls or dependencies.

Keep geometry lightweight, rely on procedural instancing where you can, and place the assets in a cohesive natural setting—think mossy ground, subtle foliage or rock details—while staying focused on the six primary objects. The file must open error-free in the current production version of Houdini.

If you’re confident you can meet the four-day turnaround, I’m ready to get started immediately.