Nine Maya & Houdini Effects

Job ID: 40051548

Budget: $250 – $750 CAD

I have nine individual effects shots that must be completed and rendered in Maya and/or Houdini before 17 December. All scenes, storyboards and camera moves are already locked, so you can dive straight into production without waiting on additional layout or scripting.

The finished pieces will be slotted into a film-level VFX pipeline and, in a few cases, repurposed as real-time assets for a game prototype as well as for classroom demonstration, so clean, well-commented project files are essential.

Key expectations
• Seamless integration with the provided plates or Alembic caches, matching my existing lighting and color-space settings.
• Physically believable simulations and final look that hold up on a 4K cinema screen.
• Node networks and outliner hierarchies kept tidy—this material will double as an educational resource.
• On-time delivery; the hard cut-off is 17 December so I can move straight into compositing.

Deliverables
1. Nine fully rendered shots (EXR sequence or ProRes 4444).
2. Source files: .ma/.mb, .hip, .hiplc plus any custom OTLs or scripts.
3. A brief rundown of the workflow for each effect (one-page PDF per shot).

I’m reviewing work in progress continuously, so expect quick feedback loops via synced dailies or Playblast links. If you’re confident working at feature quality inside both Maya and Houdini and can keep a tight schedule, this should be a straightforward collaboration.