Custom Shader OpenGL Support
Budget: ₹1,500 – ₹12,500 INR
I am extending a desktop graphics application that relies on modern OpenGL and I need an extra pair of expert hands. The immediate focus is two-fold:
• Shader programming – I’m looking for truly custom GLSL work, not just basic lighting tweaks. You should feel comfortable authoring, optimising and debugging fragment / vertex shaders that push beyond the stock examples.
• Texture mapping – the application must stream and apply multiple textures efficiently, so I’ll need guidance and code that handles loading, binding, filtering and correct UVs under a range of resolutions.
The existing codebase is clean and modular; you’ll be free to suggest changes as long as they slot in smoothly. I’ll provide the repository, clear effect specifications, and sample assets on day one. In return I’d like well-commented source, short change logs and a brief rundown of any OpenGL extensions you decide to use.
If you’re fluent in modern OpenGL pipelines and enjoy crafting bespoke visual effects, let’s talk and schedule the first milestone right away.
• Shader programming – I’m looking for truly custom GLSL work, not just basic lighting tweaks. You should feel comfortable authoring, optimising and debugging fragment / vertex shaders that push beyond the stock examples.
• Texture mapping – the application must stream and apply multiple textures efficiently, so I’ll need guidance and code that handles loading, binding, filtering and correct UVs under a range of resolutions.
The existing codebase is clean and modular; you’ll be free to suggest changes as long as they slot in smoothly. I’ll provide the repository, clear effect specifications, and sample assets on day one. In return I’d like well-commented source, short change logs and a brief rundown of any OpenGL extensions you decide to use.
If you’re fluent in modern OpenGL pipelines and enjoy crafting bespoke visual effects, let’s talk and schedule the first milestone right away.
Related categories:
C Programming
3D Rendering
C++ Programming
3D Modelling
Unity 3D
Computer Graphics
OpenGL
Graphics Programming