User Interface for a video game
Budget: €150 – €250 EUR
Greetings to all
(Se prioretizaran las propuestas de freelancers que hablen español)
The project consists of layout a series of elements of an in-game interface for a video game (UI)
We are talking about a strategy game such as Crusader Kings 2 or Stelaris (in general games from the Paradox studio) this should serve to know what kind of final (approximate) result I am looking for.
The work does NOT include:
-main screen composed of several menus (top, sides, etc)
-the map
-character design
(these sections will be provided by me for the assembly of the images)
The work does involve:
-The assembly of the design images following the guidelines provided
-The development of the interface and the necessary icons to carry out the assembly of the selected UI design
-Relevant revisions until the work meets expectations
-final mock up for the presentation of the project
Work methodology:
1º I have designed some sketches in excel and taken notes of how each image should be displayed, we will work on around them adapting them to their visual v1 version.
2º I will review this first assembly and make numerous corrections to adapt it to something closer to the final result.
3º With those more specific corrections you will make v2. And on this we will make small revisions until it is finished.
We are talking about between 10 submenus all mock-up with distinctive elements but many things repeated from the ones already designed
Some quite simple: such as the event screens or the chronology menu and others more elaborate, such as the characters attributes
Regards
(Se prioretizaran las propuestas de freelancers que hablen español)
The project consists of layout a series of elements of an in-game interface for a video game (UI)
We are talking about a strategy game such as Crusader Kings 2 or Stelaris (in general games from the Paradox studio) this should serve to know what kind of final (approximate) result I am looking for.
The work does NOT include:
-main screen composed of several menus (top, sides, etc)
-the map
-character design
(these sections will be provided by me for the assembly of the images)
The work does involve:
-The assembly of the design images following the guidelines provided
-The development of the interface and the necessary icons to carry out the assembly of the selected UI design
-Relevant revisions until the work meets expectations
-final mock up for the presentation of the project
Work methodology:
1º I have designed some sketches in excel and taken notes of how each image should be displayed, we will work on around them adapting them to their visual v1 version.
2º I will review this first assembly and make numerous corrections to adapt it to something closer to the final result.
3º With those more specific corrections you will make v2. And on this we will make small revisions until it is finished.
We are talking about between 10 submenus all mock-up with distinctive elements but many things repeated from the ones already designed
Some quite simple: such as the event screens or the chronology menu and others more elaborate, such as the characters attributes
Regards