Mockup of elements to recreate In Game interface for a video game UI
Budget: €125 – €250 EUR
(updated project: more remuneration; less work (does not include logo design, and demand for icons has been drastically reduced)
Greetings to all
The project consists of layout a series of elements of an in-game interface for a video game (UI)
Due to the detail of the project and that my English is not perfect, this project is suitable for Spanish speakers.
We are talking about a strategy game such as Crusader Kings 2 or Stelaris (in general games from the Paradox studio) this should serve to know what kind of final (approximate) result I am looking for.
The work does NOT include:
the map
character design
(these sections will be provided by me for the assembly of the images)
the design of icons (80% of them will be provided by me and will only require an adaptation process: to the size of the UI, to carry out any assembly, etc)
The work does involve:
-The assembly of the design images following the guidelines provided
-The development of the interface and the necessary icons (the remaining 20% of what was mentioned about this in the previous point) to carry out the assembly of the selected design screenshots.
-Relevant revisions until the work meets expectations
Work methodology:
There is a main screen composed of several menus (top, sides, etc.) and the map, once this is designed the rest are submenus or sub-tabs that are displayed on it.
(I include a preliminary designer made by a friend)
I have designed some sketches in excel and taken notes of how each image should be displayed, we will work on around them adapting them to their visual version.
We are talking about between 10-11 submenus all mock-up with distinctive elements but many things repeated from the ones already designed
Some quite simple: such as the event screens or the chronology menu and others more elaborate, such as the characters attributes
Regards
Greetings to all
The project consists of layout a series of elements of an in-game interface for a video game (UI)
Due to the detail of the project and that my English is not perfect, this project is suitable for Spanish speakers.
We are talking about a strategy game such as Crusader Kings 2 or Stelaris (in general games from the Paradox studio) this should serve to know what kind of final (approximate) result I am looking for.
The work does NOT include:
the map
character design
(these sections will be provided by me for the assembly of the images)
the design of icons (80% of them will be provided by me and will only require an adaptation process: to the size of the UI, to carry out any assembly, etc)
The work does involve:
-The assembly of the design images following the guidelines provided
-The development of the interface and the necessary icons (the remaining 20% of what was mentioned about this in the previous point) to carry out the assembly of the selected design screenshots.
-Relevant revisions until the work meets expectations
Work methodology:
There is a main screen composed of several menus (top, sides, etc.) and the map, once this is designed the rest are submenus or sub-tabs that are displayed on it.
(I include a preliminary designer made by a friend)
I have designed some sketches in excel and taken notes of how each image should be displayed, we will work on around them adapting them to their visual version.
We are talking about between 10-11 submenus all mock-up with distinctive elements but many things repeated from the ones already designed
Some quite simple: such as the event screens or the chronology menu and others more elaborate, such as the characters attributes
Regards