Interactive Narrative -- 3

Job ID: 34508645

Budget: €120 – €190 EUR

You are to create an Interactive narrative experience in Unreal using the poem ‘The Raven’ as inspiration. The user will explore a 3D location and be able to interact with different media (audio, video) that are key to the narrative. As the user interacts with these pieces of media different parts of the story will be told to them.

For this project you will need to create 3 videos that show your compositing skills in fusion and 3 audio pieces.
https://www.poetryfoundation.org/poems/48860/the-raven

Part A

Documentation/Project Script - Develop and write up a document outlining the narrative and location you are going to create. This should be a pdf and all elements must be housed within this pdf.

Synopsis – Outline your story. Who is it about? What are the moments of Joy? What are the moments of Isolation?

Location – The location can be set wherever or whenever you want. The location can only have three to four rooms. Describe the building. What is the building? What was its purpose? Where is the building? How old is the building?

Drawings - Top down and side drawings of the location with measurements. This can be created digitally or by hand. Keep your measurements in cm.

Scenes – Write your six scenes – 3 audio and 3 video.

Mood boards – 6 images on each topic – Location, Style/Look, Characters, Objects. (Total of 24 images)

Breakdown – Write a breakdown of how each audio piece and video piece is going to constructed ie. Foreground elements, middle grounds elements, backplate/ Audio – dialogue/narration, sfx, ambient, music etc.

Storyboard each video scene should have a concept of how it will look.

Asset list – all audio pieces, visuals and videos pieces needed for the project.
Part B - Production Material

Audio – the audio pieces should all have dialogue or voice over. Each piece should be a minimum of 1 minute in duration. The finished work should show your capability to create a rich soundscape utilising your full range of skills. Each piece should clearly set the audio in the environment of the building/location.

All audio needs to be exported as a .WAV, 16 bit rate, 44.1 kHz in stereo.

Composites – all composites must have at least 2 pieces of footage and show a high level of complexity. All composites must be made in Fusion. Each composites should be a

minimum of 1 minute in duration. Additionally you must use one of these techniques in each composite - a mask, a chroma keyer and rotoscoping. Your Resolve project needs to be submitted as a Resolve Archive (.dra)

All video needs to be exported out 1080p, mp4 with the H.264 codec.

Part C – Unreal Authoring

Unreal Interactive Narrative – Create the Interactive Narrative using Unreal and populate the experience with all relevant media. The user should be able to navigate the environment and be able to interact with the narrative objects. The location should be textured and lite with all media interactions working. Please submit the project folder with a video walk thorough as well.