DayZ Clothing Retexture Pack
Budget: $2 – $8 USD
I have all source material—logo files, embroidery vectors, reference photos, and existing texture maps—ready to hand over. Your task is to turn them into a small, plug-and-play DayZ mod containing two complete outfits, packed, signed, and ready to drop into the server’s Workshop folder.
The creative direction is straightforward: a modern, sleek look built on solid colours only. No patterns, no distress effects—clean lines and a premium, sport-inspired finish.
1. Tracksuit
Both jacket and pants share a single theme. Every supplied logo and embroidery placement must appear exactly as indicated in my mock-ups, scaled and positioned so they read clearly in third-person view and on inventory thumbnails.
2. Hoodie + Pants Set
Use my custom brand mark on chest, back, and pant leg. Match fabric grain and lighting with the base game’s PBR workflow so the new gear feels native in daylight and NVG conditions.
Deliverables
• High-resolution PSD (or XCF) sources for future tweaks
• Final DDS textures with proper _co, _nohq, _smdi, and _as maps
• Updated config.cpp and appropriate model.cfg entries
• bikey / bisign pair for server signature checks
• A zipped mod folder that can be dragged directly into the server’s @mods directory
Acceptance check: When I load the mod on a vanilla client, both outfits must appear in the inventory, spawnable via types.xml, and display no missing textures or pink materials.
If you regularly work with DayZ’s engine and TexView2 or Photoshop/NVIDIA plugins, this should be quick. Share a small sample or past workshop link and we can get started right away.
The creative direction is straightforward: a modern, sleek look built on solid colours only. No patterns, no distress effects—clean lines and a premium, sport-inspired finish.
1. Tracksuit
Both jacket and pants share a single theme. Every supplied logo and embroidery placement must appear exactly as indicated in my mock-ups, scaled and positioned so they read clearly in third-person view and on inventory thumbnails.
2. Hoodie + Pants Set
Use my custom brand mark on chest, back, and pant leg. Match fabric grain and lighting with the base game’s PBR workflow so the new gear feels native in daylight and NVG conditions.
Deliverables
• High-resolution PSD (or XCF) sources for future tweaks
• Final DDS textures with proper _co, _nohq, _smdi, and _as maps
• Updated config.cpp and appropriate model.cfg entries
• bikey / bisign pair for server signature checks
• A zipped mod folder that can be dragged directly into the server’s @mods directory
Acceptance check: When I load the mod on a vanilla client, both outfits must appear in the inventory, spawnable via types.xml, and display no missing textures or pink materials.
If you regularly work with DayZ’s engine and TexView2 or Photoshop/NVIDIA plugins, this should be quick. Share a small sample or past workshop link and we can get started right away.
Related categories:
Graphic Design
Logo Design
Photoshop
3D Modelling
3D Animation
Game Development
3D Graphic Design
3D Art