Cartoonish UI Design for Website Game
Budget: $30 – $250 USD
Project Summary:
A multiplayer browser-based game where players join rooms, pick teams, and play a game moderated by a referee. Teams select letters from a board, and the referee asks a question where the answer starts with that letter. The first team to buzz gets to answer. The referee marks answers correct or incorrect and the game progresses.
Core Screens to Design:
1. Home Page
• Purpose: Landing screen to create or join a game room
• Content:
• Logo & game title
• Buttons: “Create Room” and “Join Room”
• Input field for room code (if joining)
• Footer (small credits, language toggle, etc.)
2. Lobby Screen (Pre-Game Room)
• Purpose: Let players join, change nickname, pick teams, and one can become the referee
• Content:
• Room code (copy/shareable)
• List of connected players:
• Show nickname, team color, referee badge (if any)
• Allow nickname editing
• Dropdown or buttons to pick/change team
• If no referee → “Become Referee” button (only 1 allowed)
• If user is referee → “Start Game” button
• Chat or emoji reactions (optional)
3. Game Screen (Main Board)
• Purpose: Active gameplay
• Layout:
• Hexagonal Letter Grid (Arabic letters)
• Colored tiles (claimed by team)
• Clicking is only allowed by referee
• Top/Side Panel:
• Display current turn/team
• Show referee name
• Buzz-in button for players
• Buzz-in indicator for who buzzed first
4. Referee Panel (Modal/Sidebar)
• Visible only to referee
• When tile clicked:
• Modal appears with:
• Question
• Answer (visible only to referee)
• Buttons: “Correct”, “Wrong”
• Timer (optional)
5. Mobile Design Consideration
• Use responsive layout
• Simplify hex grid for small screens
• Buzz button large and centered
• Toggle panels instead of side-by-side layout
Design Style Direction
• Friendly and playful, but clean
• Arabic-friendly fonts for letter tiles
• Colorful team indicators (e.g., red vs green)
• Light or dark theme toggle (optional)
• Animations for tile reveal, buzz-in, and correct/wrong feedback
Components to Deliver
• Wireframes for each screen
• High-fidelity mockups (desktop + mobile)
• Icons (buzz, timer, team, referee badge)
• Optional: interaction prototypes (Figma links)
A multiplayer browser-based game where players join rooms, pick teams, and play a game moderated by a referee. Teams select letters from a board, and the referee asks a question where the answer starts with that letter. The first team to buzz gets to answer. The referee marks answers correct or incorrect and the game progresses.
Core Screens to Design:
1. Home Page
• Purpose: Landing screen to create or join a game room
• Content:
• Logo & game title
• Buttons: “Create Room” and “Join Room”
• Input field for room code (if joining)
• Footer (small credits, language toggle, etc.)
2. Lobby Screen (Pre-Game Room)
• Purpose: Let players join, change nickname, pick teams, and one can become the referee
• Content:
• Room code (copy/shareable)
• List of connected players:
• Show nickname, team color, referee badge (if any)
• Allow nickname editing
• Dropdown or buttons to pick/change team
• If no referee → “Become Referee” button (only 1 allowed)
• If user is referee → “Start Game” button
• Chat or emoji reactions (optional)
3. Game Screen (Main Board)
• Purpose: Active gameplay
• Layout:
• Hexagonal Letter Grid (Arabic letters)
• Colored tiles (claimed by team)
• Clicking is only allowed by referee
• Top/Side Panel:
• Display current turn/team
• Show referee name
• Buzz-in button for players
• Buzz-in indicator for who buzzed first
4. Referee Panel (Modal/Sidebar)
• Visible only to referee
• When tile clicked:
• Modal appears with:
• Question
• Answer (visible only to referee)
• Buttons: “Correct”, “Wrong”
• Timer (optional)
5. Mobile Design Consideration
• Use responsive layout
• Simplify hex grid for small screens
• Buzz button large and centered
• Toggle panels instead of side-by-side layout
Design Style Direction
• Friendly and playful, but clean
• Arabic-friendly fonts for letter tiles
• Colorful team indicators (e.g., red vs green)
• Light or dark theme toggle (optional)
• Animations for tile reveal, buzz-in, and correct/wrong feedback
Components to Deliver
• Wireframes for each screen
• High-fidelity mockups (desktop + mobile)
• Icons (buzz, timer, team, referee badge)
• Optional: interaction prototypes (Figma links)