Epic games High-Speed Username Auto-Claimer Development
Budget: $10 – $500 USD
Epic Games Username Auto-Claimer (Golang or Rust)
Job Description:
I’m looking for an experienced backend developer to build a high-performance username auto-claimer for Epic Games (Fortnite). The goal is to monitor and instantly claim available usernames the moment they become available.
This project requires strong knowledge of concurrency, networking, and low-latency system design. The tool must be optimized for speed, reliability, and efficiency.
Core Requirements:
• Build the system in Golang or Rust (no other languages)
• Ability to check username availability at high frequency
• Instantly attempt to claim usernames when they become available
• Handle multiple accounts and sessions simultaneously
• Efficient concurrency/multithreading for maximum speed
• Smart retry logic and rate-limit handling
• Proxy support (HTTP/SOCKS5) for distributed requests
• Logging system for attempts, successes, and failures
• Configurable username target list
Integrations:
• Automatically send successfully claimed usernames to a Telegram channel
• Use Telegram Bot API for real-time notifications
• Include basic formatting (timestamp, username, account used, etc.)
Performance Expectations:
• Extremely low latency between detection and claim attempt
• Optimized request handling (minimize delays)
• Capable of running continuously without crashing
• Scalable to handle large username lists
Nice to Have:
• Experience with reverse engineering APIs
• Knowledge of authentication/session systems
• Experience building bots or automation tools
• Familiarity with Epic Games account systems
Deliverables:
• Fully working CLI-based tool
• Clean, well-documented code
• Setup instructions + configuration guide
• Optional: Docker support for easy deployment
Additional Notes:
• Reliability and speed are the top priorities
• Code quality matters — no messy or rushed implementations
• Must be able to explain how the system works
Job Description:
I’m looking for an experienced backend developer to build a high-performance username auto-claimer for Epic Games (Fortnite). The goal is to monitor and instantly claim available usernames the moment they become available.
This project requires strong knowledge of concurrency, networking, and low-latency system design. The tool must be optimized for speed, reliability, and efficiency.
Core Requirements:
• Build the system in Golang or Rust (no other languages)
• Ability to check username availability at high frequency
• Instantly attempt to claim usernames when they become available
• Handle multiple accounts and sessions simultaneously
• Efficient concurrency/multithreading for maximum speed
• Smart retry logic and rate-limit handling
• Proxy support (HTTP/SOCKS5) for distributed requests
• Logging system for attempts, successes, and failures
• Configurable username target list
Integrations:
• Automatically send successfully claimed usernames to a Telegram channel
• Use Telegram Bot API for real-time notifications
• Include basic formatting (timestamp, username, account used, etc.)
Performance Expectations:
• Extremely low latency between detection and claim attempt
• Optimized request handling (minimize delays)
• Capable of running continuously without crashing
• Scalable to handle large username lists
Nice to Have:
• Experience with reverse engineering APIs
• Knowledge of authentication/session systems
• Experience building bots or automation tools
• Familiarity with Epic Games account systems
Deliverables:
• Fully working CLI-based tool
• Clean, well-documented code
• Setup instructions + configuration guide
• Optional: Docker support for easy deployment
Additional Notes:
• Reliability and speed are the top priorities
• Code quality matters — no messy or rushed implementations
• Must be able to explain how the system works