2.5d isometric game (Player controller / camera) godot
Budget: $200 – $300 USD
Example #1
https://www.youtube.com/watch?v=AAeOXqS271g
Example #2
https://www.youtube.com/watch?v=7jpLTVlV9iU
(Written in GDScript) I need a easy to work with system for a 2.5d game mechanic with modularity in Godot Engine
I imagine this would include a player controller / camera
And a system for creating tilemaps / 2d platforms of different heights
The player controller would need to move with WASD and have omnidirectional aim / movement from mouse / crosshair position
https://www.youtube.com/watch?v=AAeOXqS271g
Example #2
https://www.youtube.com/watch?v=7jpLTVlV9iU
(Written in GDScript) I need a easy to work with system for a 2.5d game mechanic with modularity in Godot Engine
I imagine this would include a player controller / camera
And a system for creating tilemaps / 2d platforms of different heights
The player controller would need to move with WASD and have omnidirectional aim / movement from mouse / crosshair position