Mid-Poly 3D Game Asset Creation

Job ID: 40413374

Budget: ₹600 – ₹1,000 INR

I’m building a new project in Godot and need a 3D artist who can create a small library of game-ready assets—mainly player characters, NPCs, houses, props and a few environmental pieces. The visual direction is simply “3D”; I’m not locked into something overtly cartoonish or hyper-realistic, but the meshes must sit comfortably in the middle ground on both style and poly count.

All models should be mid poly. I don’t need ultra-low mobile meshes or film-level sculpts; instead, think tidy topology that holds up to close-range gameplay while still performing smoothly in Godot. Clean UVs, sensible naming and non-destructive files are essential so I can tweak materials or LODs later.

Godot prefers .glb or .dae, so please export in one of those formats (with textures packed or clearly referenced). PBR textures at 2K are ideal; I can down-res if needed.

Deliverables
• Player character with an A-pose rig and basic facial blend-shapes
• Two NPC variants sharing the same rig
• One modular house kit (walls, roof pieces, doors, windows, interior props)
• Ten small world props (barrels, crates, signs, foliage)
• All source files, textures and a quick import test scene for Godot

I’ll review wireframes first, then greybox meshes, then final textured versions. If this scope fits your skill set, let’s talk timing and the number of iterations you’d like to include.