Godot 4 3rd Person Controller Development
Budget: $30 – $250 USD
I'm seeking an experienced game developer to create a 3rd person player controller in Godot 4. With airstrafing and bunny hop jump mechanics similar to counter-strike or quake.
Key Features:
- The implementation of airstrafe and bunny hopping mechanics
- Smooth and seamless movement transitions
- 3rd person camera
- state machine for states like idle, running and airborn
The ideal candidate for this project should have a strong background in game development, specifically with Godot 4. Previous experience in creating player controllers with complex movement mechanics would be highly beneficial. Please provide examples of similar projects you've worked on in your proposal.
Key Features:
- The implementation of airstrafe and bunny hopping mechanics
- Smooth and seamless movement transitions
- 3rd person camera
- state machine for states like idle, running and airborn
The ideal candidate for this project should have a strong background in game development, specifically with Godot 4. Previous experience in creating player controllers with complex movement mechanics would be highly beneficial. Please provide examples of similar projects you've worked on in your proposal.