Godot 4 2D Procedural World Generation

Job ID: 39234769

Budget: $150 – $300 USD

I'm seeking a developer capable of making a procedural generated world system identical to Terraria's world generation system. With different biomes, caves, and underground tile layer variations.

Here is a video showcase of how Terraria generates it's worlds.
https://www.youtube.com/watch?v=7MdRg1kfZDM

It should be extremely modular and easy to expand upon in the future if i need to add additional biomes.

There should also be a above ground scene spawner for things like trees or rocks. Each scene should be able to define a biome type that it can spawn in, so certain trees or rocks may only be spawned in specific biomes.

Perhaps using a bitmask similar to my attached file would help with controlling where certain tiles can be placed. Then once a base world is generated, use noise textures to addon to it with small holes, and cave systems for example.
Related categories: Game Development Level Design Godot