Godot 4 2D Procedural World Generation
Budget: $150 – $300 USD
I'm seeking a developer capable of making a procedural generated world system identical to Terraria's world generation system. With different biomes, caves, and underground tile layer variations.
Here is a video showcase of how Terraria generates it's worlds.
https://www.youtube.com/watch?v=7MdRg1kfZDM
It should be extremely modular and easy to expand upon in the future if i need to add additional biomes.
There should also be a above ground scene spawner for things like trees or rocks. Each scene should be able to define a biome type that it can spawn in, so certain trees or rocks may only be spawned in specific biomes.
Perhaps using a bitmask similar to my attached file would help with controlling where certain tiles can be placed. Then once a base world is generated, use noise textures to addon to it with small holes, and cave systems for example.
Here is a video showcase of how Terraria generates it's worlds.
https://www.youtube.com/watch?v=7MdRg1kfZDM
It should be extremely modular and easy to expand upon in the future if i need to add additional biomes.
There should also be a above ground scene spawner for things like trees or rocks. Each scene should be able to define a biome type that it can spawn in, so certain trees or rocks may only be spawned in specific biomes.
Perhaps using a bitmask similar to my attached file would help with controlling where certain tiles can be placed. Then once a base world is generated, use noise textures to addon to it with small holes, and cave systems for example.