Godot Yu-Gi-Oh Card Injector
Budget: €30 – €250 EUR
I need a small, reusable tool that takes the weekly-released .exe of a Godot-based Yu-Gi-Oh fan game, locates the existing card assets inside its accompanying .pck file, and injects brand-new cards without touching the executable itself. Each week the developers publish a fresh binary, so the script must keep my custom cards alive by working against whatever file name lands in the update folder.
The key data I want to enter for every custom card is the artwork (a single image file) and its unique effect or ability text; attack/defense numbers. I’m flexible on how you surface the workflow—command line is fine, but if you prefer Godot’s UI tools or something like Electron/Qt that’s totally acceptable.
Under the hood you’ll probably unpack the .pck, copy or create the card frame that already ships with the game, slot in my image, append the ability text to whatever JSON/resource the game reads, then rebuild the archive—all preferably wrapped in a single command or button. Please have solid experience with Godot’s file formats, resource packs, and, ideally, trading-card rule sets so the end result blends seamlessly in-game.
Deliverables:
• Source code and a one-click/one-command build or run script
• Clear instructions so I can repeat the process every update
• A simple data schema (JSON/YAML/etc.) that stores all custom card info outside the game files
If this sounds straightforward to you, let’s discuss the finer points—folder structure, naming conventions, and any quirks you’ve met while modding Godot projects.
The key data I want to enter for every custom card is the artwork (a single image file) and its unique effect or ability text; attack/defense numbers. I’m flexible on how you surface the workflow—command line is fine, but if you prefer Godot’s UI tools or something like Electron/Qt that’s totally acceptable.
Under the hood you’ll probably unpack the .pck, copy or create the card frame that already ships with the game, slot in my image, append the ability text to whatever JSON/resource the game reads, then rebuild the archive—all preferably wrapped in a single command or button. Please have solid experience with Godot’s file formats, resource packs, and, ideally, trading-card rule sets so the end result blends seamlessly in-game.
Deliverables:
• Source code and a one-click/one-command build or run script
• Clear instructions so I can repeat the process every update
• A simple data schema (JSON/YAML/etc.) that stores all custom card info outside the game files
If this sounds straightforward to you, let’s discuss the finer points—folder structure, naming conventions, and any quirks you’ve met while modding Godot projects.