Godot 4 Camera Addon Configuration

Job ID: 38128964

Budget: $10 – $30 USD

Hello I am using an existing Godot addon for a 3D camera and it has great documentation and features.
However i can't figure out how to configure it the way i would like it.
https://phantom-camera.dev

It currently has a feature to move the camera once it hits the edge of the defined frame in the viewport.
But i want it to move in the direction of the mouse position and stop once the player hits the edge of the frame in the viewport.

I've attached a photo of the viewport frame feature that is already part of this camera addon. I just want the Camera to then follow the mouse position and only stop if the player is touching the edge of the viewport frame.
Related categories: C# Programming Godot