3D Godot 4.2 Animation State Machine
Budget: $40 – $50 USD
I'm in need of an experienced Godot developer who can create an intuitive and dynamic animation state machine for my 3D project. The state machine should be able to handle upper and lower body animations, blending them seamlessly for different states. . I already coded my own state machine to handle different states like idle, walking, running, jumping and airborn states. But need to implement animations to the states.
I have different upper body animations for holding different weapons and need to blend them with the lower body movement animations.
I also need to blend forward, backward, strafe left and strafe right animations
Ideally, you should have:
- Proficiency in Godot Engine 4.2
- Experience with creating complex animation state machines
- A good understanding of blending animations
Looking forward to receiving bids from skilled freelancers who can bring this vision to life.
I have different upper body animations for holding different weapons and need to blend them with the lower body movement animations.
I also need to blend forward, backward, strafe left and strafe right animations
Ideally, you should have:
- Proficiency in Godot Engine 4.2
- Experience with creating complex animation state machines
- A good understanding of blending animations
Looking forward to receiving bids from skilled freelancers who can bring this vision to life.