Glitches in coding needing fixed. Godot. Multi touch.
Budget: $30 – $250 USD
Currently both Joystick and ScreenDrag Rotation are acting up. In fixing them, the desired result is to recognize multiple touch in being able to control player movement with joystick and view by swiping on screen. However, I do not want the screen to rotate from the same finger as the joystick, but still able to rotate if another finger swiped while joystick is being used. With Rotate (Horizontally) I would like it to be able to rotate all the way around so that you can view the player head on, but when moving forward the player rotates and moves in the direction of the camera. I do not want the camera to be able to go inside itself or upside down (vertically). I don't know a good clamp position, but would like to be able to look at the ground and also at the sun. I apologize in advance as I have not left notes in my coding to help understand my thoughts and where code is located. If you have any questions on my intentions let me know.