3D Cartoon RPG Game Development in Godot
Budget: $250 – $750 USD
I'm looking for an experienced game developer to create a 3D multiplayer RPG for PC using the Godot engine. The project should feature a vibrant, engaging cartoon-style visual direction with immersive gameplay, smooth mechanics, and a polished player experience.
The first prototype will focus on creating a playable PC build that proves the core gameplay loop before expanding into the full Steam-ready version.
Prototype goal:
Build a playable hide-and-seek style game prototype where hiders try to blend in with bot characters, complete tasks, and survive the round while hunters try to identify and eliminate real players.
Requirements:
- Godot project setup
- PC playable build
- Placeholder cartoon-style characters
- One simple test map
- Basic player movement and camera
- Bot crowd behavior
- Hunter and hider role logic
- Random hunter selection
- 3-minute round timer
- Basic win/loss conditions
- Hunter shooting mechanic
- Limited hunter shots
- Bot shatter/disappear effect when a hunter shoots a bot
- Player elimination logic
- Basic ragdoll-style elimination effect
- Eliminated hiders become hunters
- Bot count reduction after a hider is eliminated
- Sample shared task system for hiders
- 5-8 sample tasks for the prototype
- Random task selection structure that can later expand to 30 tasks
- Shared hider task progress
- Final-minute hunter freeze ability
- Simple gameplay UI
- Round result screen
- Basic testing, bug fixes, and balancing
Deliverables:
- Playable PC prototype build
- Full Godot source project
- Simple test map
- Placeholder cartoon-style assets
- Core hunter/hider gameplay loop
- Working bot behavior
- Working sample task system
- Working shooting, elimination, bot reduction, and freeze mechanics
- Basic UI and result flow
- Notes for expanding the prototype into the full Steam-ready version
Start with estimated budget and timeline if you aren't a bot.
Prototype notes:
This first prototype is not the final Steam-ready game. It is a playable foundation to test the main gameplay feel, including movement, bots, hunter/hider roles, tasks, eliminations, and round pacing. After this prototype is tested, the next phase can expand into private lobbies, public matchmaking, the full 30-task pool, better visuals, sound, Steam setup, and polish.
The first prototype will focus on creating a playable PC build that proves the core gameplay loop before expanding into the full Steam-ready version.
Prototype goal:
Build a playable hide-and-seek style game prototype where hiders try to blend in with bot characters, complete tasks, and survive the round while hunters try to identify and eliminate real players.
Requirements:
- Godot project setup
- PC playable build
- Placeholder cartoon-style characters
- One simple test map
- Basic player movement and camera
- Bot crowd behavior
- Hunter and hider role logic
- Random hunter selection
- 3-minute round timer
- Basic win/loss conditions
- Hunter shooting mechanic
- Limited hunter shots
- Bot shatter/disappear effect when a hunter shoots a bot
- Player elimination logic
- Basic ragdoll-style elimination effect
- Eliminated hiders become hunters
- Bot count reduction after a hider is eliminated
- Sample shared task system for hiders
- 5-8 sample tasks for the prototype
- Random task selection structure that can later expand to 30 tasks
- Shared hider task progress
- Final-minute hunter freeze ability
- Simple gameplay UI
- Round result screen
- Basic testing, bug fixes, and balancing
Deliverables:
- Playable PC prototype build
- Full Godot source project
- Simple test map
- Placeholder cartoon-style assets
- Core hunter/hider gameplay loop
- Working bot behavior
- Working sample task system
- Working shooting, elimination, bot reduction, and freeze mechanics
- Basic UI and result flow
- Notes for expanding the prototype into the full Steam-ready version
Start with estimated budget and timeline if you aren't a bot.
Prototype notes:
This first prototype is not the final Steam-ready game. It is a playable foundation to test the main gameplay feel, including movement, bots, hunter/hider roles, tasks, eliminations, and round pacing. After this prototype is tested, the next phase can expand into private lobbies, public matchmaking, the full 30-task pool, better visuals, sound, Steam setup, and polish.
Related categories:
Game Design
3D Rendering
3D Modelling
3D Animation
Game Development
Godot
Online Multiplayer
3D Game Art