Game story writer | Game narrative, story structure needed | Create writing

Job ID: 37421665

Budget: $10 – $30 USD

Hello! I'm looking for someone who can help me to shape the narrative structure and dialogues of game I'm working on.

- Here's the game public short-description: Hirocato is a fast-paced side scroller loaded with hard-to-beat levels, great music, gorgeous pixel art and an emotional subtle story. Control Cato while running through an exciting city delivering food while helping your human not to get killed - Welcome to Hirocato.

- Here's the game public description: Step into the dystopian landscape of Cato's world, an extraordinary stray cat with amazing jump skills, as you embrace the life of a delivery animal in this unforgiving metropolis. Discover the hidden truths behind Cato's world downfall and find hope amidst the chaos. Can you lead Cato through the shadows of a broken world, and perhaps, shape a better future?

- Story:

Year 2025
Cato is a regular domestic cat living with his owner Shiro, a 50-ish years old lonely guy who cares a lot about Cato.

That year, after some failed experimentation, a bunch of animals were turn into mid human, mid animal beings, people started to call them Humals, and they started a war against human race. After a decade, war ceases and the remaining Humans are kind of slaved by Humals.

Side note: This is part all part of a previous game a was working on but decided to go with something smaller, that's how Hirocato was born, it's build on top of that Story, but I don't plan to explain a lot of this, this is mostly for context and to maybe add some nice easter-eggs on the game.

Now that war has ended Shiro fears that if he goes out of his home he will get slaved by some Humals so instead of that Cato, who still is a regular domestic Cat, decides to step up to help his good old owner to don't risk his life, so he turns into a delivery-food cat and that's where the game starts.

That's all the context needed so far. Now, what I'm looking for here is for someone who can shape this story around a platformer game, I want to tell Cato's background along the game, to make players understand why he does what he does, why he cares about Shiro and why he has to keep that as a secret.

The game structure goes as follow: 10 linear levels, where each level starts with a small linear and "explorable" area of the city, I want to use this area as a practice playground for players to practice jumps, but as well here's where I want to tell parts of the Story, on the levels I already have setup there are signs, papers on the walls and a few NPCs that can serve as narrative tools. I also plan to add 2 small cut-scenes between levels 3-4, and 6-7. At the beginning of the game I'm currently working on a dialogue that goes as: "Year 2035, you're a regular Cat living in a weird metropolis working as a delivery person, humans no longer rule the world but a weird new race called Humals, Wishkas are no longer produced but you're more independent than ever, life is good" - to give a little of initial context.

So what I'm looking to get is a script for the game dialogues and narrative, I don't expect to have "story" portions on every level, but to be able to tell the whole story in a subtle and emotive way.

I'll be happy to answer any doubts you have.
As a final comment here are a few Stories that I like a lot for you to use as a reference:

- Futurama
- Attack on Titans
- Katana Zero
- The last of us