Framework for Gamification Experiential App

Job ID: 33872138

Budget: ₹1,500 – ₹12,500 INR

Overview about the project

Objective
• To empower children with adequate knowledge with focus on process literacy of banking products and services
• To provide hands on experience on basic banking products and services to children through leveraging on emerging technologies like augmented reality (meta verse), gamification etc. to make learning fun and highly engaging

Target Group – School Going children

Platform: Digital (Latest technology in gaming, artificial reality may be gainfully leveraged) – Technical recommendations required

Indicative List of Topics to be covered (recommendations required)

• What is a Bank
• What is the basic function of a Bank?
• What is a Savings Account
• Types of Savings Account
o Minor Account
• How to open a Savings Account
o KYC Documents

Expectations
A word document with detailed recommendations.

Things to cover:
- Introduction to gaming being used as a Financial Literacy tool.
- Popular Financial Literacy gamification apps in India and the world. Usage of Metaverse to provide enhanced experience.
- What application should we use? – Mobile pap, web page or both or any other digital platform?
- Recommendations on TechStack.
- How can we use Metaverse – AR/VR to make this fun learning for school going children for hands-on experience
- Design considerations
- Recommendations on key elements of gamification
- Framework for Gamification (Steps/decision points/stakeholders, tec.)
- Security aspects
- Recommendations on creating interactive experience using at least one topic – What is a Bank
- Time considerations
- List of organizations/agencies to consider