Game UI Designer for One-Page Design

Job ID: 40615431

Budget: ₹600 – ₹1,500 INR

THUG Gameplay HUD - UI Art Asset List
1. HUD Theme
Complete HUD visual style
Color palette
Blue team theme
Red team theme
Betrayal theme (red)
Treasure theme (gold)
Ability color themes
Background glass effect
Neon borders
Premium metallic panels

2. Mini Map Assets
Design
Mini map frame
Border
Compass ring
Player icon
Enemy icon
Teammate icon
Betrayer icon
Treasure icon
Objective icon
Footstep icon
Gunshot icon
Ping icon
Revive icon
Dead teammate icon
Safe zone marker
Direction arrows

3. Communication Icons
Need icons for
Microphone
Speaker
Mute
Voice Active
Chat
Ping
Signal
Connection Lost
Each needs
Normal
Pressed
Disabled
Highlighted

4. Team Panel
Need artwork
Team panel background
Player card
Hero portrait frame
Health bar
Armor bar
Life indicator
Ultimate ready frame
Trust icon
Dead icon
Revive icon
Disconnect icon

5. Weapon Panel
Design
Weapon HUD frame
Ammo background
Weapon background
Reserve ammo panel
Magazine indicator
Fire mode icon
Low ammo warning
Weapon rarity frame
Weapon selection frame

6. Weapon Icons
Need icons
AR
SMG
Shotgun
Sniper
LMG
Pistol
Knife
Melee
Each in
White
Blue
Gold
Disabled

7. Utility Buttons
Design buttons
Grenade
Smoke
Flash
Molotov
Medkit
Heal
Armor Repair
Stim
Each needs
Idle
Pressed
Cooldown
Disabled
Ready

8. Right Side Buttons
Premium buttons
Fire
ADS
Jump
Reload
Interact
Crouch
Prone
Slide
Weapon Swap
Context
Each button needs
Normal
Pressed
Glow
Disabled
Cooldown

9. Ability Package
For every hero
Ability icon
Ultimate icon
Hero color frame
Cooldown ring
Ready animation concept
Locked version
Disabled version
Ultimate charged version

10. Betray Package
Need
Betray icon
Betray meter
Ready icon
Activated icon
Warning icon
Trust icons
Bonus icon
Skull logo
Animated frame concept

11. Treasure Package
Treasure icon
Treasure progress bar
Locked icon
Open icon
Capture icon
Seal icon
Treasure glow frame
Objective marker

12. Crosshair Collection
Hip fire
ADS
Sniper
Shotgun
Ability
Reload
Hit marker
Critical hit
Headshot
Armor break

13. Combat Feedback
Damage numbers
Critical damage
Headshot
Heal
Shield
Armor
XP
Coins
Kill
Assist
Double Kill
Triple Kill
Ace

14. Health Package
Health bar
Armor bar
Life icons
Shield icons
Healing animation concept
Low health warning

15. Match Banner
Round Start
Round Win
Round Lost
Victory
Defeat
Final Hunt
Treasure Open
Treasure Locked
Betray Ready
Overtime

16. Notification Cards
Achievement
Mission
Battle Pass
Reward
Unlock
Daily Reward
Rank Up
Friend Online

17. Ping Wheel
Need icons
Enemy
Attack
Defend
Help
Retreat
Follow
Treasure
Watch Player
Possible Betrayer
Loot
Cancel

18. Kill Feed Icons
Weapon icons
Grenade
Ability
Ultimate
Headshot
Assist
Betray
Explosion
Suicide

19. Context Icons
Open Door
Loot
Hack
Capture
Plant
Defuse
Revive
Ride
Zipline
Use
Talk

20. Popups
Warning popup
Confirmation popup
Reward popup
Objective popup
Mission popup
Error popup
Reconnect popup

21. Background Panels
Glass panel
Metal panel
Dark panel
Transparent panel
Tooltip
Popup
Information box

22. Button Kit
Need complete button system
Large
Medium
Small
Round
Square
Primary
Secondary
Danger
Gold
Disabled

23. Scrollbars & Tabs
Tabs
Checkbox
Toggle
Slider
Progress bar
Dropdown
Selection frame

24. Visual Effects (2D)
Glow textures
Bloom masks
Pulse textures
Light streaks
Gradient overlays
Energy rings
Smoke overlays
Damage vignette

25. Typography Assets
Numbers
Score style
Countdown
Damage font
HUD font
Warning font
Rank font
Premium title style

26. HUD Customization Assets
Resize handles
Drag indicator
Snap guides
Grid
Opacity slider
Reset icon
Save icon
Import icon
Export icon

27. Game Branding
THUG logo
Loading logo
Betray logo
Treasure logo
Faction logos
Match icons
Season icon
Battle Pass icon

28. Animation References
The artist should also provide reference mockups for:
Button press (scale + glow)
Cooldown ring filling
Ultimate charging
Betray activation pulse
Treasure capture progress
Damage flash
Hit marker expansion
Notification slide-in
Victory banner reveal
These don't need to be implemented in Unity, but they define the intended look and feel.

3D UI Assets (if using 3D)
If you're going for a modern AAA look, a 3D artist can also create:
3D button bases with metallic/glass materials
Animated holographic HUD frames
Floating ability icons
Treasure hologram elements
3D rank badges
Premium weapon display frames
Character portrait pedestals
Animated emblem medallions
Energy rings for ultimate/betray buttons
High-quality normal maps and emissive textures for UI elements