Game QA: Bugs & Usability Testing

Job ID: 40320856

Budget: $30 – $250 USD

I’m preparing the next build of my game for release on both PC (Windows) and mobile (Android / iOS) and need a careful QA pass that pinpoints anything that might frustrate or crash a player. During a 3-to-7-day test window you’ll explore every corner of the game, stressing the gameplay mechanics, interface and control schemes, and watching for performance dips, memory spikes, glitches, or outright crashes.

What I expect from you is a structured bug report that lists each issue, the exact steps to reproduce it, the device and OS you observed it on, and any relevant screenshots or short clips that make the problem crystal-clear for my dev team. Alongside the raw bugs, I’d like concise notes on overall user experience so I can fine-tune onboarding, difficulty curves, and flow.

Deliverable
• One well-organised document (spreadsheet or tracker link is fine) containing all discovered bugs, repro steps, severity, device specs, and media evidence, plus a short UX feedback section.

Please send a detailed project proposal outlining the devices you can test on, the tools or methodologies you normally use (e.g., Unity Profiler, Android Studio, performance overlays, screen recorders), and how you’ll structure the report. Once I share the build you’ll have up to a week to finish, and I’d like the entire engagement wrapped up within a month. I value thoroughness over speed, but clear, prompt communication throughout the process is essential.