Fortnite Box PVP Map Builder (UEFN + Verse) – Branded Competitive Map for Esports Brand

Job ID: 40196756

Budget: $10 – $30 USD

Van der Wolf (VDW) is an esports-focused clothing brand and tournament organizer.
We are looking for a UEFN developer with Verse experience to build a branded Box PVP map with controlled custom mechanics.

This is not a freeform creative project.
The core game mode is Box PVP, with intentional, limited mechanics layered on top to create a VDW signature experience.

Project Goal

Build a competitive Box PVP map that:

Feels familiar to Fortnite players

Introduces intentional custom mechanics via Verse

Reflects VDW branding and esports identity

Is suitable for competitive play and future tournaments

Scope of Work
Core Gameplay (Required)

Standard Box PVP layout (symmetrical, competitive)

Round-based gameplay

Correct player spawn placement (no spawn kills, no sky spawns)

Competitive weapon loadouts

Fast pacing (short rounds, quick resets)

Elimination-based scoring

Custom Mechanics (UEFN + Verse)

You will implement controlled mechanics, such as:

Class-based or role-based loadouts

Risk/reward modifiers

Round-based effects or player states

Verse-driven logic that adds decision-making, not chaos

⚠️ Mechanics must be:

Easy to understand

Competitive-friendly

Clearly explained before implementation

No randomness-heavy systems.
No experimental gimmicks without approval.

Branding & Visual Identity

Integrate VDW branding into the map (logos, colors, lobby design)

Branding must be clean, esports-focused, and non-intrusive

No visual clutter inside active fight areas

Branding ≠ marketing assets.
This is in-game identity only.

Creative Boundaries (Very Important)

You will not:

Redesign the core game mode away from Box PVP

Add mechanics without approval

Add marketing systems, monetization, or promotions

Change scope mid-project

Creative execution is welcome.
Creative direction is defined by VDW.

Technical Requirements

Proven experience with UEFN

Strong Verse scripting ability

Prior experience building competitive Fortnite maps

Ability to explain Verse logic clearly

Focus on performance and stability

Deliverables

Fully playable UEFN Box PVP map

Custom Verse mechanics implemented and documented

Branded lobby and game environment

Published Island Code or full project handover

One round of controlled revisions after feedback

Timeline

Initial build: 5–7 days

Revisions: 2–3 days

Clear milestones expected

Budget

Fixed-price only

Budget reflects UEFN + Verse complexity

Please include:

Island codes

Verse examples (if possible)

Brief explanation of similar work

How Proposals Will Be Evaluated

Priority given to freelancers who:

Have built Verse-powered Fortnite maps

Can explain mechanics before building them

Understand competitive Fortnite design

Ask clarifying questions instead of freelancing the idea

Proposals focused on marketing or “viral ideas” will be ignored.

Final Note

This project is the foundation of a long-term competitive experience for VDW.
Strong execution may lead to follow-up work and future map iterations.
Related categories: Game Design Game Development Game Testing Game UI