Fortnite Box PVP Map Builder (UEFN + Verse) – Branded Competitive Map for Esports Brand
Budget: $10 – $30 USD
Van der Wolf (VDW) is an esports-focused clothing brand and tournament organizer.
We are looking for a UEFN developer with Verse experience to build a branded Box PVP map with controlled custom mechanics.
This is not a freeform creative project.
The core game mode is Box PVP, with intentional, limited mechanics layered on top to create a VDW signature experience.
Project Goal
Build a competitive Box PVP map that:
Feels familiar to Fortnite players
Introduces intentional custom mechanics via Verse
Reflects VDW branding and esports identity
Is suitable for competitive play and future tournaments
Scope of Work
Core Gameplay (Required)
Standard Box PVP layout (symmetrical, competitive)
Round-based gameplay
Correct player spawn placement (no spawn kills, no sky spawns)
Competitive weapon loadouts
Fast pacing (short rounds, quick resets)
Elimination-based scoring
Custom Mechanics (UEFN + Verse)
You will implement controlled mechanics, such as:
Class-based or role-based loadouts
Risk/reward modifiers
Round-based effects or player states
Verse-driven logic that adds decision-making, not chaos
⚠️ Mechanics must be:
Easy to understand
Competitive-friendly
Clearly explained before implementation
No randomness-heavy systems.
No experimental gimmicks without approval.
Branding & Visual Identity
Integrate VDW branding into the map (logos, colors, lobby design)
Branding must be clean, esports-focused, and non-intrusive
No visual clutter inside active fight areas
Branding ≠ marketing assets.
This is in-game identity only.
Creative Boundaries (Very Important)
You will not:
Redesign the core game mode away from Box PVP
Add mechanics without approval
Add marketing systems, monetization, or promotions
Change scope mid-project
Creative execution is welcome.
Creative direction is defined by VDW.
Technical Requirements
Proven experience with UEFN
Strong Verse scripting ability
Prior experience building competitive Fortnite maps
Ability to explain Verse logic clearly
Focus on performance and stability
Deliverables
Fully playable UEFN Box PVP map
Custom Verse mechanics implemented and documented
Branded lobby and game environment
Published Island Code or full project handover
One round of controlled revisions after feedback
Timeline
Initial build: 5–7 days
Revisions: 2–3 days
Clear milestones expected
Budget
Fixed-price only
Budget reflects UEFN + Verse complexity
Please include:
Island codes
Verse examples (if possible)
Brief explanation of similar work
How Proposals Will Be Evaluated
Priority given to freelancers who:
Have built Verse-powered Fortnite maps
Can explain mechanics before building them
Understand competitive Fortnite design
Ask clarifying questions instead of freelancing the idea
Proposals focused on marketing or “viral ideas” will be ignored.
Final Note
This project is the foundation of a long-term competitive experience for VDW.
Strong execution may lead to follow-up work and future map iterations.
We are looking for a UEFN developer with Verse experience to build a branded Box PVP map with controlled custom mechanics.
This is not a freeform creative project.
The core game mode is Box PVP, with intentional, limited mechanics layered on top to create a VDW signature experience.
Project Goal
Build a competitive Box PVP map that:
Feels familiar to Fortnite players
Introduces intentional custom mechanics via Verse
Reflects VDW branding and esports identity
Is suitable for competitive play and future tournaments
Scope of Work
Core Gameplay (Required)
Standard Box PVP layout (symmetrical, competitive)
Round-based gameplay
Correct player spawn placement (no spawn kills, no sky spawns)
Competitive weapon loadouts
Fast pacing (short rounds, quick resets)
Elimination-based scoring
Custom Mechanics (UEFN + Verse)
You will implement controlled mechanics, such as:
Class-based or role-based loadouts
Risk/reward modifiers
Round-based effects or player states
Verse-driven logic that adds decision-making, not chaos
⚠️ Mechanics must be:
Easy to understand
Competitive-friendly
Clearly explained before implementation
No randomness-heavy systems.
No experimental gimmicks without approval.
Branding & Visual Identity
Integrate VDW branding into the map (logos, colors, lobby design)
Branding must be clean, esports-focused, and non-intrusive
No visual clutter inside active fight areas
Branding ≠ marketing assets.
This is in-game identity only.
Creative Boundaries (Very Important)
You will not:
Redesign the core game mode away from Box PVP
Add mechanics without approval
Add marketing systems, monetization, or promotions
Change scope mid-project
Creative execution is welcome.
Creative direction is defined by VDW.
Technical Requirements
Proven experience with UEFN
Strong Verse scripting ability
Prior experience building competitive Fortnite maps
Ability to explain Verse logic clearly
Focus on performance and stability
Deliverables
Fully playable UEFN Box PVP map
Custom Verse mechanics implemented and documented
Branded lobby and game environment
Published Island Code or full project handover
One round of controlled revisions after feedback
Timeline
Initial build: 5–7 days
Revisions: 2–3 days
Clear milestones expected
Budget
Fixed-price only
Budget reflects UEFN + Verse complexity
Please include:
Island codes
Verse examples (if possible)
Brief explanation of similar work
How Proposals Will Be Evaluated
Priority given to freelancers who:
Have built Verse-powered Fortnite maps
Can explain mechanics before building them
Understand competitive Fortnite design
Ask clarifying questions instead of freelancing the idea
Proposals focused on marketing or “viral ideas” will be ignored.
Final Note
This project is the foundation of a long-term competitive experience for VDW.
Strong execution may lead to follow-up work and future map iterations.