15 Android Game Testers Needed
Budget: ₹600 – ₹1,500 INR
My new Android game is now in a closed track on Google Play and I want it exercised hard for a full 14-day stretch by a group of exactly fifteen testers. I’m aiming to shake out every functional quirk, gather real-world usability impressions, and watch how the title performs across different devices, OS versions, screen sizes, and connection speeds.
Here’s how I picture the collaboration:
• You’ll install the game from the private Play Store link I provide and keep it installed for the entire two-week window.
• Throughout that period please play naturally but deliberately push menus, levels, and settings so every feature is triggered at least once.
• Report bugs in real time through the shared Google Form I supply; include device model, Android version, reproduction steps, and a quick screen recording when possible.
• At the midway point and again at the end, submit a short usability & performance impression (load times, battery drain, UI clarity, difficulty curve, etc.).
Acceptance criteria
— Minimum 5 hours of active gameplay spread over the 14 days, proved by in-app analytics.
— At least three detailed bug or improvement reports per tester.
— Final summary document delivered on day 14.
All testing is Android-only; no iOS work is needed. If you enjoy methodical functionality testing, keen usability feedback, and a bit of performance benchmarking, this should be a straightforward yet enjoyable gig.
Here’s how I picture the collaboration:
• You’ll install the game from the private Play Store link I provide and keep it installed for the entire two-week window.
• Throughout that period please play naturally but deliberately push menus, levels, and settings so every feature is triggered at least once.
• Report bugs in real time through the shared Google Form I supply; include device model, Android version, reproduction steps, and a quick screen recording when possible.
• At the midway point and again at the end, submit a short usability & performance impression (load times, battery drain, UI clarity, difficulty curve, etc.).
Acceptance criteria
— Minimum 5 hours of active gameplay spread over the 14 days, proved by in-app analytics.
— At least three detailed bug or improvement reports per tester.
— Final summary document delivered on day 14.
All testing is Android-only; no iOS work is needed. If you enjoy methodical functionality testing, keen usability feedback, and a bit of performance benchmarking, this should be a straightforward yet enjoyable gig.