3d third person survival game with a caveman theme
Budget: $100 – $1,000 USD
I need someone to create a Unity 3d game for me.
It’s a 3d third person survival game with a caveman theme
I want it to run on pc and mobile.
Features:
good looking 1st world/scene
health and agro animals
hunger - with eat feature
picking up fruits and vegetables
hunting animals with ranged and melee weapons
crafting weapons and tools
cutting down trees and gathering rocks
day/night cycle with fire required at night
This would be the first version of the game.
I started to create this game a long time ago but never had time to actually bring it to completion.
We can continue with what I created or we can start fresh.
I care about the code being maintainable, so it has to pass code review from me.
At some point I was interested in switching to RPG Builder from BLINK from the asset store, but it’s up for us to decide if we want to do that or not.
I used Gaia for the world building.
This is what the prototype that I made looks like
https://www.youtube.com/watch?v=W5T03K5i7Rs
But its rather old, not sure if it’s still working, unity updated many times since then.
Milestones:
1. setup project on local machine
2. setup level, player controller and animals:
level creation
3rd person player controller with wasd and space for jumping
animal spawning - a spawner has several animals of the same type
types of animals: ~7 species (tigers, deers, elephants… )
animal behavior: herbivores/carnivores
carnivores always attack the player and rarely carnivores
3. basic inventory system
player can pick up things
picked up items go to player inventory
killed animals drop meat
4. Hunger, Death, eating, fruits and vegetables
Player has a hunger level that drops continuously
When hunger gets to zero the player dies
When the player dies he respawns at the spawn place
Vegetables plants and fruit trees are spawning
The player can pick up vegetables and plants from their spawn plants
Picked up items go to inventory
The player can eat vegetables and fruits
5. Hunting
The player can attack with his hands
The player can attack with a stick
The player can attack with an axe
The player can attack with a bow
Animals lose health on attacks
Animals die on zero health
Vegetarian animals run away, carnivores attack the player
6. Crafting
Menu for crafting
Player sees what he can craft and what materials he needs for them
Player can craft axe, pickaxe, stick, bow
7. Gathering resources
The player can cut down trees using an axe
The player can gather rocks using a pickaxe
The resources go to the player inventory
8. Day night cycle:
Day/night cycle
The player can create fire
If the player isn’t around a fire at night he gets attacked by a tiger.
I need someone who can create something at least as good as what I started.
A good portfolio is important.
Games similar to this in your portfolio are a plus.
It’s a 3d third person survival game with a caveman theme
I want it to run on pc and mobile.
Features:
good looking 1st world/scene
health and agro animals
hunger - with eat feature
picking up fruits and vegetables
hunting animals with ranged and melee weapons
crafting weapons and tools
cutting down trees and gathering rocks
day/night cycle with fire required at night
This would be the first version of the game.
I started to create this game a long time ago but never had time to actually bring it to completion.
We can continue with what I created or we can start fresh.
I care about the code being maintainable, so it has to pass code review from me.
At some point I was interested in switching to RPG Builder from BLINK from the asset store, but it’s up for us to decide if we want to do that or not.
I used Gaia for the world building.
This is what the prototype that I made looks like
https://www.youtube.com/watch?v=W5T03K5i7Rs
But its rather old, not sure if it’s still working, unity updated many times since then.
Milestones:
1. setup project on local machine
2. setup level, player controller and animals:
level creation
3rd person player controller with wasd and space for jumping
animal spawning - a spawner has several animals of the same type
types of animals: ~7 species (tigers, deers, elephants… )
animal behavior: herbivores/carnivores
carnivores always attack the player and rarely carnivores
3. basic inventory system
player can pick up things
picked up items go to player inventory
killed animals drop meat
4. Hunger, Death, eating, fruits and vegetables
Player has a hunger level that drops continuously
When hunger gets to zero the player dies
When the player dies he respawns at the spawn place
Vegetables plants and fruit trees are spawning
The player can pick up vegetables and plants from their spawn plants
Picked up items go to inventory
The player can eat vegetables and fruits
5. Hunting
The player can attack with his hands
The player can attack with a stick
The player can attack with an axe
The player can attack with a bow
Animals lose health on attacks
Animals die on zero health
Vegetarian animals run away, carnivores attack the player
6. Crafting
Menu for crafting
Player sees what he can craft and what materials he needs for them
Player can craft axe, pickaxe, stick, bow
7. Gathering resources
The player can cut down trees using an axe
The player can gather rocks using a pickaxe
The resources go to the player inventory
8. Day night cycle:
Day/night cycle
The player can create fire
If the player isn’t around a fire at night he gets attacked by a tiger.
I need someone who can create something at least as good as what I started.
A good portfolio is important.
Games similar to this in your portfolio are a plus.