development minecraft bedrock

Job ID: 37009686

Budget: €30 – €250 EUR

i'm looking for a minecraft bedrock developer who doesn't use experimental features

here are the specifications:


For the giant insect card:

There is a flying insect race where we have to ride through the house on the back of an insect the insects we can ride are the wasp the butterfly the fly the ladybug the objective is to pass through the rings there is a timer
There is a quest around it where you have to make at least this minimum time

Development level
During this event there is a timer and the more you pass through the hoops of the course the faster your speed will be, on the contrary if you miss the passage in a hoop you will be slowed down


There is also a quest like a labyrinth in the and where you have to unlock the syphons you can find insects to fight like flies once finished you arrive at a place where it takes you in a labyrinth but once the labyrinth is finished you reappear in the bathtub of the bathroom there is a small jump to get out of the bathtub there are checkpoints to jump.

On the development level, you only have to do a task in a maze and once the maze is finished you land in the bathtub, you also have to do checkpoints on the jump.

There is another test where you have to face a colony of beetles, you have to go through different obstacles and levels, it is more and more difficult.


There is a test like a dangerous zone with a lot of spider webs and catches to get a loot and clean the zone.

In the development level, you need NPCs that tell you to go and clean the area and bring back an object, and once you've brought it back, you can exchange it for an insect sword.



There is a test where you have to go into the burrows of an ant farm and make a maze to find elements and bring them back to the fridge.


The quest is a person who complains that the ants have stolen the food and put it in their burrows and you have to get it back

development level: you need a pnj who is waiting for food to be brought back in exchange for a hidden chest coordinate


test where you have to catch the most insects in a room, there is a scoreboard with points and a time.

Development level: to make it possible to catch entities that will give us points when we catch them, we also need a scoreboard with the ranking of the people by the most points and a countdown the insects must be smaller and very fast
Related categories: JavaScript Game Development