s&box Gun Prefab Build

Job ID: 40148399

Budget: $10 – $30 USD

I have two weapon prefabs to be assembled in s&box: one pistol and one rifle. Each must ship as a single, drop-in prefab that is ready to spawn, complete with all core components (view-model, world-model, particles, sounds, ammo handling, damage logic) and three seamless animations—shooting, reloading, and idle—already wired into the weapon base so they play at the correct times without extra scripting on my end.

Please keep everything native to Source 2 and the current s&box toolset; no third-party frameworks. I’ll provide any placeholder models or sounds you need, but feel free to substitute higher-quality temporary assets while you work.

Deliverables
• Pistol prefab (.vmdl, .vpcf, .vanim, C# logic)
• Rifle prefab (same asset breakdown)
• Clear README showing prefab hooks, public variables, and how to extend the guns for additional skins or attachments
• Short demo scene that spawns both weapons so I can test firing, reloading, and idle loops immediately

I’ll review completed work in-engine; acceptance is based on the prefabs loading error-free, firing reliably, and playing each animation at the correct moments. Share a link to previous s&box or Source 2 weapon work when you reply so I can gauge fit quickly.