Youth Football PC Game Development
Budget: $750 – $1,500 USD
I want to build a top-down American football game for PC that captures the look and pace of titles such as Maximum Football or Axis Football, but in a true youth-league setting. Picture modest high-school-style fields, simplified bleachers, and athletes who feel like real kids—not pro stars dropped into smaller uniforms.
The core experience must support both single-player and multiplayer play. Solo users should be able to run full seasons against competent AI, while friends can jump into head-to-head matchups or co-op games online or on the same machine. The top-down camera needs to stay locked on the action, providing a clear tactical view of every snap without losing the energy of a real youth game.
I’m releasing first on PC, so please optimise for mouse/keyboard and game-pad input. Although console or mobile versions might follow, they are not part of this initial contract.
Deliverables
• A fully playable PC build with single-player season mode and online/local multiplayer
• Youth-scale art assets: players, uniforms, fields, UI, and crowds that match the environment described
• Source project (Unity, Unreal, or another engine you propose) with clean, well-documented code and asset hierarchy
• Exported build instructions and a short test plan so I can reproduce and evaluate the game on my end
I’ll be available for quick feedback on mechanics, AI difficulty, and visual style throughout the sprint cycle to keep development moving smoothly.
The core experience must support both single-player and multiplayer play. Solo users should be able to run full seasons against competent AI, while friends can jump into head-to-head matchups or co-op games online or on the same machine. The top-down camera needs to stay locked on the action, providing a clear tactical view of every snap without losing the energy of a real youth game.
I’m releasing first on PC, so please optimise for mouse/keyboard and game-pad input. Although console or mobile versions might follow, they are not part of this initial contract.
Deliverables
• A fully playable PC build with single-player season mode and online/local multiplayer
• Youth-scale art assets: players, uniforms, fields, UI, and crowds that match the environment described
• Source project (Unity, Unreal, or another engine you propose) with clean, well-documented code and asset hierarchy
• Exported build instructions and a short test plan so I can reproduce and evaluate the game on my end
I’ll be available for quick feedback on mechanics, AI difficulty, and visual style throughout the sprint cycle to keep development moving smoothly.
Related categories:
Graphic Design
Mobile App Development
Photoshop
Game Design
Game Development
Unreal Engine
Game Art