Video Game 3D Character Models
Budget: $30 – $250 USD
I’m building a game and need several high-quality, game-ready character assets. The models must import cleanly into my engine and perform well during gameplay, so efficient topology and PBR textures are essential. I haven’t locked the art style or species yet and am happy to explore anything from stylised figures to near-realistic heroes—as long as the final look feels cohesive with the rest of the project.
Deliverables
• Fully modelled, UV-unwrapped characters (low-poly for real-time use)
• 4K PBR texture set per asset (albedo, normal, metallic/roughness, AO)
• Humanoid skeleton rigged for standard animation controllers; non-humanoids may use a custom rig if needed
• Clean FBX (or OBJ + FBX for rig) plus source files in your native software
• One turntable render and a short in-engine viewport capture demonstrating deformation
Acceptance Criteria
1. No visible shading artifacts at default LOD.
2. Bone hierarchy clearly named; compatible with Unity or Unreal out of the box.
3. Textures export under 100 MB per character without loss of fidelity.
4. Final asset passes an import test on my side.
Please include a portfolio link to similar real-time characters and note which tools you prefer (Blender, Maya, ZBrush, Substance Painter, etc.). I’m ready to get started as soon as we agree on a style guide and delivery timeline.
Deliverables
• Fully modelled, UV-unwrapped characters (low-poly for real-time use)
• 4K PBR texture set per asset (albedo, normal, metallic/roughness, AO)
• Humanoid skeleton rigged for standard animation controllers; non-humanoids may use a custom rig if needed
• Clean FBX (or OBJ + FBX for rig) plus source files in your native software
• One turntable render and a short in-engine viewport capture demonstrating deformation
Acceptance Criteria
1. No visible shading artifacts at default LOD.
2. Bone hierarchy clearly named; compatible with Unity or Unreal out of the box.
3. Textures export under 100 MB per character without loss of fidelity.
4. Final asset passes an import test on my side.
Please include a portfolio link to similar real-time characters and note which tools you prefer (Blender, Maya, ZBrush, Substance Painter, etc.). I’m ready to get started as soon as we agree on a style guide and delivery timeline.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Game Development
3D Rigging
3D Art