Urgent AI NPC Farming Sim Development in UE5
Budget: $30 – $250 AUD
I'm working on a small game in Unreal Engine 5 and need some assistance. The project involves creating an AI NPC for a farming simulation.
Key Areas of Assistance:
- NPC Behavior Programming: I need help designing and implementing the NPC's actions, decision-making processes, and overall behavior within the context of a farming simulation. The NPC should be capable of performing various farming tasks and responding to different in-game scenarios.
- Environmental Interaction: The NPC will need to interact with environmental elements, such as crops. Assistance is required in programming these interactions realistically and engagingly.
Ideal Skills and Experience:
- Proficiency in Unreal Engine 5 with a focus on game development.
Overview:
AI farmer character that follows a simple daily routine, such as:
Morning: The NPC goes to the fields and starts planting or watering crops
Afternoon: The NPC tends to animals or harvests crops
Evening: The NPC returns to their house and rests
-> could extend this by having the NPC interact with objects like tools or crops
It needs to be in C++ rather than blueprints
Key Areas of Assistance:
- NPC Behavior Programming: I need help designing and implementing the NPC's actions, decision-making processes, and overall behavior within the context of a farming simulation. The NPC should be capable of performing various farming tasks and responding to different in-game scenarios.
- Environmental Interaction: The NPC will need to interact with environmental elements, such as crops. Assistance is required in programming these interactions realistically and engagingly.
Ideal Skills and Experience:
- Proficiency in Unreal Engine 5 with a focus on game development.
Overview:
AI farmer character that follows a simple daily routine, such as:
Morning: The NPC goes to the fields and starts planting or watering crops
Afternoon: The NPC tends to animals or harvests crops
Evening: The NPC returns to their house and rests
-> could extend this by having the NPC interact with objects like tools or crops
It needs to be in C++ rather than blueprints