UE5.5 Upper Body Montage Setup

Job ID: 40004826

Budget: ₹600 – ₹1,500 INR

This project involves setting up a clean, reusable upper-body animation montage for a third-person player character inside Unreal Engine 5.5. The montage has two sections—Shooting and Reloading weapon—and must blend smoothly with existing locomotion while the lower body continues to follow the standard movement animations.

The character is viewed through a third-person free camera, so shoulder alignment and sight-line consistency need to feel natural from every angle. Blueprint logic should trigger each montage section on input events, with transitions that avoid noticeable pops or foot sliding.

Deliverables
• One UE 5.5 Animation Montage asset containing the Shooting and Reloading sections
• Updated Animation Blueprint (or separate Layered Blend node setup) that isolates the upper body and calls the montage on demand
• Any supporting Blueprints/AnimNotifies required for sound, recoil, or magazine swap cues
• Clear setup notes so I can swap in new weapons or characters without rewriting the graph

Acceptance criteria
• Upper-body actions play without interrupting walking, running, or idle lower-body animations
• Montage responds instantly to input in the third-person free camera view
• No animation clipping with the default UE mannequin skeleton during tests

All work must be native to UE 5.5 using standard engine tools—no external plugins. Once the montage and blueprint are in place and tested in the stock third-person template map, the job is complete.