Unreal Engine - game template customisation
Budget: $3,000 – $5,000 USD
We chose Unreal Engine template that need to be modified for our needs to build PvP turn based strategy.
Template: https://www.unrealengine.com/marketplace/en-US/product/turn-based-strategy-rpg-template
Game logic is based on: zombies, monster and inventory items. We working on server side and need Unreal Engine developer to build "front" part of this game. Front part will work with server to read and store gameplay events, also server control main game logic.
There will be 3 main screens:
1. Lobby where players chose monster, zombies and inventory.
2. Game battle arena.
3. Game results.
To start a battle you should select 1 monster, 4 zombies and up to 3 mods from your inventory. You approve that you ready to start a battle (it is PvP game and you can wait enemy some time). When round starts you will see battle arena. The main goal of the game is to kill the enemy Monster (like a king in chess).
- game is limited to 120 moves.
- for each move the player will have up to 30 seconds.
- If a player misses 3 moves - he loose the game.
Each turn, you can choose any of your zombie or monster to make an action or use inventory. In the left corner you can see a total health for all your zombies and monster, also on the each card will be individual health indicator.
Zombie and Monster Characteristics:
- Attack. Value 1-50 for zombie and 50-500 for monster.
- Health. Value 1-25 for zombie and 25-250 for monster.
- Speed. Value 1-2 (you can walk on 1 or 2 cells based on this value). Monster always have speed = 1.
- Intelligence. Value 1-25 for zombie and 10-250 for monster.
Affects game random events:
- Luck.
- Evade.
We are developers and looking experienced Unreal Engine developer who can help us with this part of game.
Template: https://www.unrealengine.com/marketplace/en-US/product/turn-based-strategy-rpg-template
Game logic is based on: zombies, monster and inventory items. We working on server side and need Unreal Engine developer to build "front" part of this game. Front part will work with server to read and store gameplay events, also server control main game logic.
There will be 3 main screens:
1. Lobby where players chose monster, zombies and inventory.
2. Game battle arena.
3. Game results.
To start a battle you should select 1 monster, 4 zombies and up to 3 mods from your inventory. You approve that you ready to start a battle (it is PvP game and you can wait enemy some time). When round starts you will see battle arena. The main goal of the game is to kill the enemy Monster (like a king in chess).
- game is limited to 120 moves.
- for each move the player will have up to 30 seconds.
- If a player misses 3 moves - he loose the game.
Each turn, you can choose any of your zombie or monster to make an action or use inventory. In the left corner you can see a total health for all your zombies and monster, also on the each card will be individual health indicator.
Zombie and Monster Characteristics:
- Attack. Value 1-50 for zombie and 50-500 for monster.
- Health. Value 1-25 for zombie and 25-250 for monster.
- Speed. Value 1-2 (you can walk on 1 or 2 cells based on this value). Monster always have speed = 1.
- Intelligence. Value 1-25 for zombie and 10-250 for monster.
Affects game random events:
- Luck.
- Evade.
We are developers and looking experienced Unreal Engine developer who can help us with this part of game.