Unreal Engine Turn Based Tabletop attacking system

Job ID: 34000439

Budget: $30 – $250 USD

I am working on a Turn Based tabletop game in Unreal Engine 5 and need to hire someone to create the attacking system for it. The attacking system has several components. The system is to be Quadrant based, with 360 degrees around its center being broken up into the Front Rear Left and Right Quadrants. Each of these quadrants will be 45 degrees. Each quadrant has between 0 and 4 weapon choices each with their own ranges. It should work by selecting your character, choosing a quadrant witch should create a visual showing all enemy characters within the quadrants range. If you then select an enemy character that is within range of the weapons and within the quadrant, if there is un-interrupted line of sight then the server should accept that as a valid target. Provided is an example photo showing two characters, the left character can target the right character out of its right quadrant but not its front. If this project goes well I may go to your for other blueprints that I require. Price is negotiable.