Unreal Engine Resource Management Simulator

Job ID: 38577268

Budget: $3,000 – $5,000 USD

I'm seeking a seasoned game developer to create a simulator in Unreal Engine. 1. Game Concept
Game Name: Supermarket Simulator
Genre: Business Management Simulator
Platforms: Console PS4/PS5
Target Audience: Players interested in simulators, management, casual games.

Description:
The player takes on the role of a supermarket manager, managing all aspects of its operation, from purchasing and store layout to hiring employees and communicating with customers. The player's goal is to create a profitable and popular store by expanding the range of goods, improving customer service and optimizing logistics.

2. Main Mechanics
2.1. Store Management
Purchasing goods: The player must order and control stocks of goods of various categories (food, household appliances, clothing, etc.), monitor their availability and cost.
Product Display: The player places goods on the shelves, optimizing their location for maximum profitability.
Pricing: Setting prices for goods depending on demand and competition.
HR Management: Hiring, training and assigning responsibilities to employees.
Financial Planning: Monitoring store income and expenses, taxes, rent and store improvements.
2.2. Customer Interaction
Customer Behavior: Modeling customer behavior, their reactions to the location of goods, prices, quality of service and the general atmosphere of the store.
Customer Service: The player can implement various services such as self-service, courier delivery, loyalty programs.
Advertising and Marketing: Promoting the store, discounts and promotions to attract more customers.
2.3. Store Development
Expansion: The player can improve and expand the store by opening new departments, improving the infrastructure and adding new services.
Design and Decoration: The ability to change the interior and exterior of the store to increase its attractiveness.
3. Game Economy
Income: Earned through the sale of goods and services.
Expenses: Payment of rent, salaries of employees, purchase of goods, advertising.
Supply and Demand Balance: The player must regulate the amount of goods purchased depending on customer demand.
4. Scenarios and Difficulty Levels
Campaign Mode: The player starts with a small store and gradually goes through levels, increasing the size of the business and improving their management skills.
Free Mode: Complete freedom of action, without time or task limits.
Difficulty Levels: Easy, Medium, and Hard modes that affect the rate of change in demand, financial restrictions, and other parameters.
5. User Interface (UI/UX)
Main Menu: Options for starting a new game, loading a save, settings.
Store Screen: Viewing the store from different angles, basic controls (finances, inventory, employees).
Personnel Menu: List of employees with the ability to hire, fire, and train.
Purchasing Menu: Interface for searching and ordering goods, a filtering system by category.
6. Graphics and Visual Style
Graphics Type: 3D Realistic.
Color palette: Bright and saturated colors, user-friendly.
Animations: Simple animations of interaction with objects, customer and employee movements.
7. Sound and music
Background music: Unobtrusive, dynamic music that matches the atmosphere of the store.
Sound effects: Sounds of cash registers, footsteps, communication between customers and employees.


9. Testing and debugging
Stability testing: Ensuring stable operation of the game on all supported platforms.
UI testing: Checking the usability of the user interface.
Economy balancing: Thoroughly testing the game economy and mechanics to prevent imbalance.
10. Development plan
Stage 1: Concept development, creation of basic game mechanics.
Stage 2: Development of user interface and main systems (economy, interaction with clients).
Stage 3: Polishing graphics, adding sound effects and music.
Stage 4: Testing and bug fixing.