Unreal Engine
Budget: $25 – $50 USD
This will be part of the first milestone proof of concept in building out multi player game. There will be many phases of this project that will be on going.
First Milestone below:
POC Phase:
Need help packaging default template from unreal engine 5 "Lyra". I ran into issues while packaging the game for IOS and need help deploying to App Store. Also I will want to create peer to peer or dedicated server for multi player. Lyra comes with the game play and settings for multi player by default, I need someone to compile from source code and setup dedicated server
OR
compile from the engine in the default template and use the peer to peer with EOS (epic online
link to Lyra for context: https://docs.unrealengine.com/5.0/en-US/lyra-sample-game-in-unreal-engine/
Here is a post I've posted where I describe the initial issues I ran into while packaging for IOS.
For POC Phase:
Please let me know the cost to package the default template on IOS?
Create peer to peer network for multi player?
Or if we wanted to go down the route of creating dedicated network for multi player?
First Milestone below:
POC Phase:
Need help packaging default template from unreal engine 5 "Lyra". I ran into issues while packaging the game for IOS and need help deploying to App Store. Also I will want to create peer to peer or dedicated server for multi player. Lyra comes with the game play and settings for multi player by default, I need someone to compile from source code and setup dedicated server
OR
compile from the engine in the default template and use the peer to peer with EOS (epic online
link to Lyra for context: https://docs.unrealengine.com/5.0/en-US/lyra-sample-game-in-unreal-engine/
Here is a post I've posted where I describe the initial issues I ran into while packaging for IOS.
For POC Phase:
Please let me know the cost to package the default template on IOS?
Create peer to peer network for multi player?
Or if we wanted to go down the route of creating dedicated network for multi player?