Unity developer for Card Memory Game
Budget: $250 – $750 USD
We need a developer to create a casual card memory game.
You need to create a playable game that will generate a playground based on difficulty level, available cards, and user progress - consider that number of cards on the screen will not be constant.
Also we will expect for you to create simple graphics / models if needed. For more complex 3d models and UI we have our partner designer company.
The style of the game would be similar to apple arcade games, probably with 3d models on “cards” but we might tend to go with regular 2d drawn cards (tbd)
From the main screen, you should be able to see which cards you have opened.
The game should be structured to have easily changeable assets - to create clones with diff. themes.
We will also need various sounds and effects while playing - The developer should use the freely available assets besides the ones we will provide, and follow all license rights.
The game should use apple/google services for daily, weekly, and total/hall of fame high scores.
Deliverable means: maintainable code, which can compile for all possible platforms.
You need to create a playable game that will generate a playground based on difficulty level, available cards, and user progress - consider that number of cards on the screen will not be constant.
Also we will expect for you to create simple graphics / models if needed. For more complex 3d models and UI we have our partner designer company.
The style of the game would be similar to apple arcade games, probably with 3d models on “cards” but we might tend to go with regular 2d drawn cards (tbd)
From the main screen, you should be able to see which cards you have opened.
The game should be structured to have easily changeable assets - to create clones with diff. themes.
We will also need various sounds and effects while playing - The developer should use the freely available assets besides the ones we will provide, and follow all license rights.
The game should use apple/google services for daily, weekly, and total/hall of fame high scores.
Deliverable means: maintainable code, which can compile for all possible platforms.