Unity Match-3 Meta Progression
Budget: $250 – $750 USD
I have a fully working Match-3 core in Unity and now need a seasoned developer who can wrap a persistent meta layer around it.
Here is what the first release of that layer must do:
• Award experience every time a player finishes a level and grant bonus XP when they post a particularly high score.
• Track the running total, handle level-ups, and trigger new abilities or power-ups the moment a threshold is crossed.
• Keep all data durable (local save plus cloud ready) so the loop survives reinstalls and is easy to tune through live updates.
• Leave the underlying swap-and-match gameplay untouched—your work sits beside it, not inside it.
• Use placeholder UI where needed; architecture, logic, and scalability matter more than visuals right now.
The codebase is on Unity 2021 LTS with Addressables already in place. ScriptableObjects, event-driven architecture, and clean separation between runtime logic and data are a must so we can bolt on future features like unlockable rewards or leaderboard rankings without refactoring.
Deliverables
– Clean, commented C# scripts (namespaces and assembly defs)
– Minimal UI hooks that surface XP, level-ups, and unlocked power-ups
– Editor tools or ScriptableObjects that let a designer tweak XP curves and unlock tables without code changes
– Integration guide or short Loom walkthrough showing how the meta layer plugs into the existing LevelManager
– A build (Android or iOS) proving the full loop end to end
If you have shipped something similar—especially mobile free-to-play titles—send an APK or TestFlight link and a quick note on what part of the meta system you built. I am ready to start asap and will be responsive for code reviews and playtests.
Here is what the first release of that layer must do:
• Award experience every time a player finishes a level and grant bonus XP when they post a particularly high score.
• Track the running total, handle level-ups, and trigger new abilities or power-ups the moment a threshold is crossed.
• Keep all data durable (local save plus cloud ready) so the loop survives reinstalls and is easy to tune through live updates.
• Leave the underlying swap-and-match gameplay untouched—your work sits beside it, not inside it.
• Use placeholder UI where needed; architecture, logic, and scalability matter more than visuals right now.
The codebase is on Unity 2021 LTS with Addressables already in place. ScriptableObjects, event-driven architecture, and clean separation between runtime logic and data are a must so we can bolt on future features like unlockable rewards or leaderboard rankings without refactoring.
Deliverables
– Clean, commented C# scripts (namespaces and assembly defs)
– Minimal UI hooks that surface XP, level-ups, and unlocked power-ups
– Editor tools or ScriptableObjects that let a designer tweak XP curves and unlock tables without code changes
– Integration guide or short Loom walkthrough showing how the meta layer plugs into the existing LevelManager
– A build (Android or iOS) proving the full loop end to end
If you have shipped something similar—especially mobile free-to-play titles—send an APK or TestFlight link and a quick note on what part of the meta system you built. I am ready to start asap and will be responsive for code reviews and playtests.
Related categories:
Mobile App Development
iPhone
Game Design
C# Programming
iPad
Unity 3D
Game Development
Game UI