Unity IOS In App Purchase using Easy IAP need a fix
Budget: $30 – $250 USD
We have a game that is already live on Steam and Android, it is working on both platform and it use an asset from Unity Store called Easy IAP.
We want to port the game on IOS and everything is working properly, except the IAP which doesn't trigger (while it is made to work the same on Android and IOS, and it work on Android)
We are open for negociation on a task based pricing
Please only make an offer if you have deep knowledge with unity/Plastic SCM and IOS (would be even better if you already used Easy IAP)
We want to port the game on IOS and everything is working properly, except the IAP which doesn't trigger (while it is made to work the same on Android and IOS, and it work on Android)
We are open for negociation on a task based pricing
Please only make an offer if you have deep knowledge with unity/Plastic SCM and IOS (would be even better if you already used Easy IAP)