UNREAL ENGINE 5 MINIONS AI BLUEPRINT
Budget: $250 – $750 USD
They need to have a spawn timer(Customizable time)
Health and a leveling system (DONT SHOW LEVEL)
STOP AT TOWER AND ATTACK DONT ATTACK SAME TEAM TOWER
3 IN FRONT 3 IN BACK AS GROUP
FRONT 3 DO MELE DAMAGE BACK 3 DO RANGED
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GOLD SYSTEM WITH SHOP
LEVELING SYSTEM (SHOW LEVEL)
ABILITY SYSTEM WITH CAST COOLDOWN AND MANA COST(Custom with each level)
MINIONS GIVE X AMOUNT OF GOLD AND XP (CUSTOMIZABLE)
TOWER PLACEMENT AND ATTACK ENEMY PLAYERS
I am looking for a MOBA game blueprint.
I need AI Minions to follow a path and attack towers/players/and other minions.
I need placeable towers to do damage to enemy teams minions and players as well as be destructible.
The minions need to give gold to player who kills them (Last hit)
as well as experience for any (same team) character nearby.
They need to level up ( not visible) as time goes through the game. More damage and health.
Not walking in unison or collide.
Have a custom timed spawn point ( so they dont spawn right on start of level and not right when they die).
Like a waved spawn of minions.
Show Health bar- as well as die.
CHARACTER
Needs to have ability system (6 abilities) with cooldowns
Health system
mana system
inventory as well as gold
cant do damage to same team minions.
Health and a leveling system (DONT SHOW LEVEL)
STOP AT TOWER AND ATTACK DONT ATTACK SAME TEAM TOWER
3 IN FRONT 3 IN BACK AS GROUP
FRONT 3 DO MELE DAMAGE BACK 3 DO RANGED
-----------------------------------------------------
GOLD SYSTEM WITH SHOP
LEVELING SYSTEM (SHOW LEVEL)
ABILITY SYSTEM WITH CAST COOLDOWN AND MANA COST(Custom with each level)
MINIONS GIVE X AMOUNT OF GOLD AND XP (CUSTOMIZABLE)
TOWER PLACEMENT AND ATTACK ENEMY PLAYERS
I am looking for a MOBA game blueprint.
I need AI Minions to follow a path and attack towers/players/and other minions.
I need placeable towers to do damage to enemy teams minions and players as well as be destructible.
The minions need to give gold to player who kills them (Last hit)
as well as experience for any (same team) character nearby.
They need to level up ( not visible) as time goes through the game. More damage and health.
Not walking in unison or collide.
Have a custom timed spawn point ( so they dont spawn right on start of level and not right when they die).
Like a waved spawn of minions.
Show Health bar- as well as die.
CHARACTER
Needs to have ability system (6 abilities) with cooldowns
Health system
mana system
inventory as well as gold
cant do damage to same team minions.
Related categories:
Game Design
C++ Programming
Game Development
Unreal Engine
Blueprint Calibration