Stylized Game Character Animation

Job ID: 40489601

Budget: $30 – $250 USD

I need a 3D animator who can turn my character model into a lively, stylized game asset. The goal is to create animation clips that feel expressive and readable in-game, matching a slightly exaggerated, cartoon-inspired style rather than photorealism.

You will take the model I provide (or handle a lightweight rig if needed) and produce the core gameplay loops an engine such as Unity or Unreal expects—think idle, walk/run, jump, and one attack or ability cycle. I’m after smooth, snappy motion that keeps volume and silhouette intact while pushing key poses for extra personality.

Please deliver:
• Clean, game-ready FBX files with baked keyframes
• One file per animation clip, all using the same skeleton
• A short playblast or viewport capture so I can preview timing before export

I work iteratively, so we’ll start with rough blocking, lock down timing, then polish. If you prefer Blender, Maya, or 3ds Max that’s fine—just keep naming consistent and use 30 fps.

Let me know your typical turnaround time for a set of four clips and show me one stylized game character you’ve animated before.